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Measuring Head Kinematics in Football: Correlation Between the Head Impact Telemetry System and Hybrid III Headform

机译:测量足球中的头部运动学:头部撞击遥测系统与Hybrid III头枕之间的相关性

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Over the last decade, advances in technology have enabled researchers to evaluate concussion biomechanics through measurement of head impacts sustained during play using two primary methods: (1) laboratory reconstruction of open-field head contact, and (2) instrumented helmets. The purpose of this study was to correlate measures of head kinematics recorded by the Head Impact Telemetry (HIT) System (Simbex, NH) with those obtained from a Hybrid III (HIII) anthropometric headform under conditions that mimicked impacts occurring in the NFL. Linear regression analysis was performed to correlate peak linear acceleration, peak rotational acceleration, Gadd Severity Index (GSI), and Head Injury Criterion (HIC15) obtained from the instrumented helmet and HIII. The average absolute location error between instrumented helmet impact location and the direction of HIII head linear acceleration were also calculated. The HIT System overestimated Hybrid III peak linear acceleration by 0.9% and underestimated peak rotational acceleration by 6.1% for impact sites and velocities previously identified by the NFL as occurring during play. Acceleration measures for all impacts were correlated; however, linear was higher (r 2 = 0.903) than rotational (r 2 = 0.528) primarily due to lower HIT System rotational acceleration estimates at the frontal facemask test site. Severity measures GSI and HIC were also found to be correlated, albeit less than peak linear acceleration, with the overall difference between the two systems being less than 6.1% for either measure. Mean absolute impact location difference between systems was 31.2 ± 46.3° (approximately 0.038 ± 0.050 m), which was less than the diameter of the impactor surface in the test. In instances of severe helmet deflection (2.54–7.62 cm off the head), the instrumented helmet accurately measured impact location but overpredicted all severity metrics recorded by the HIII. Results from this study indicate that measurements from the two methods of study are correlated and provide a link that can be used to better interpret findings from future study using either technology.
机译:在过去的十年中,技术的进步使研究人员能够通过以下两种主要方法通过测量游戏过程中持续受到的头部撞击来评估脑震荡生物力学:(1)实验室重建的开放式头部接触,以及(2)头盔式头盔。这项研究的目的是将头部撞击遥测(HIT)系统(Simbex,NH)记录的头部运动学指标与从Hybrid III(HIII)人体测量头模获得的,在模仿NFL发生的影响的条件下进行关联。进行了线性回归分析,以关联从仪器头盔和HIII获得的峰值线性加速度,峰值旋转加速度,Gadd严重度指数(GSI)和头部受伤标准(HIC 15 )。还计算了仪器头盔撞击位置与HIII头部线性加速度方向之间的平均绝对位置误差。对于以前由NFL确定为在比赛中发生的撞击部位和速度,HIT系统高估了Hybrid III峰值线性加速度0.9%,而低估了峰值旋转加速度6.1%。关联了所有影响的加速措施;但是,线性度(r 2 = 0.903)比旋转度(r 2 = 0.528)高,这主要是因为前脸面罩测试位置的HIT系统旋转加速度估计值较低。严重程度的度量GSI和HIC也被发现是相关的,尽管小于线性加速度峰值,并且两个系统之间的总体差异均小于6.1%。系统之间的平均绝对冲击位置差为31.2±46.3°(约0.038±0.050 m),小于测试中冲击器表面的直径。在头盔严重偏斜(距头部2.54–7.62厘米)的情况下,仪器化的头盔可准确测量撞击位置,但会高估HIII记录的所有严重性指标。这项研究的结果表明,两种研究方法的测量结果是相关的,并提供了一个链接,可用于更好地解释使用这两种技术的未来研究结果。

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