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The Econtractor? Defining the Esports Employment Relationship

机译:承包商?定义电子竞技的雇佣关系

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摘要

Esports is now a multibillion-dollar industry that has quickly become one of the most discussed segments of the entertainment industry. There has been a rush to mention esports alongside other more traditional sports like baseball, basketball, football, and hockey, but the comparison may not be apt. Esports leagues are fundamentally different from traditional sports leagues because the competitive games that make up esports are the intellectual property of the game makers. This unique structure results in individualized relationships between the game makers, esports producers, the teams, and the competitors. This article is among the first to examine the legal status of esports competitors. In doing so, we discuss the employment conditions within esports that make them unique. The industry is poised to face significant labor-related challenges in the near future, so the article also analyzes the labor issues esports competitors and leagues face, and the importance for stakeholders to pay attention to the legal status and working conditions of the competitors.
机译:电子竞技现在是一个价值数十亿美元的产业,已经迅速成为娱乐产业中讨论最多的领域之一。人们急切地将电子竞技与棒球,篮球,足球和曲棍球等其他更传统的体育运动一起提及,但这种比较可能并不恰当。电子竞技联盟与传统体育联盟在根本上是不同的,因为组成电子竞技的竞技游戏是游戏制造商的知识产权。这种独特的结构导致了游戏制造商,电竞生产商,团队和竞争对手之间的个性化关系。本文是最早研究电竞竞争对手法律地位的文章之一。在此过程中,我们讨论了电子竞技中使他们与众不同的就业条件。该行业准备在不久的将来面临与劳工有关的重大挑战,因此本文还分析了电竞竞争对手和联盟所面临的劳工问题,以及利益相关者注意竞争对手的法律地位和工作条件的重要性。

著录项

  • 来源
    《American business law journal》 |2019年第2期|391-440|共50页
  • 作者单位

    Oklahoma State Univ, Spears Sch Business, Stillwater, OK 74078 USA;

    Univ Georgia, Int Ctr Sport Management, Athens, GA 30602 USA;

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  • 原文格式 PDF
  • 正文语种 eng
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