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Empathy-Based Emotional Alignment for a Virtual Human: A Three-Step Approach

机译:基于移情的虚拟人情绪调整:三步法

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Allowing virtual humans to align to others’ perceived emotions is believed to enhance their cooperative and communicative social skills. In our work, emotional alignment is realized by endowing a virtual human with the ability to empathize. Recent research shows that humans empathize with each other to different degrees depending on several factors including, among others, their mood, their personality, and their social relationships. Although providing virtual humans with features like affect, personality, and the ability to build social relationships, little attention has been devoted to the role of such features as factors modulating their empathic behavior. Supported by psychological models of empathy, we propose an approach to model empathy for the virtual human EMMA—an Empathic MultiModal Agent—consisting of three processing steps: First, the Empathy Mechanism by which an empathic emotion is produced. Second, the Empathy Modulation by which the empathic emotion is modulated. Third, the Expression of Empathy by which EMMA’s multiple modalities are triggered through the modulated empathic emotion. The proposed model of empathy is illustrated in a conversational agent scenario involving the virtual humans MAX and EMMA.
机译:人们认为,允许虚拟人适应他人的感知情绪会增强他们的合作和交流社交技能。在我们的工作中,情感融合是通过赋予虚拟人同情心的能力来实现的。最近的研究表明,人类根据不同的因素在不同程度上彼此同理,这些因素包括情绪,人格和社会关系。尽管为虚拟人类提供诸如情感,个性和建立社交关系的功能,但很少有人关注这些功能的作用,例如调节其移情行为的因素。在共情心理模型的支持下,我们提出了一种对虚拟人EMMA(共情多模态代理)进行共情建模的方法,该方法包括三个处理步骤:首先,产生共情情感的共情机制。第二,共情调制,通过它来调节共情情绪。第三,移情表达,通过调节的移情来触发EMMA的多种形式。在涉及虚拟人MAX和EMMA的对话代理场景中说明了拟议的同情模型。

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