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首页> 外文期刊>Affective Computing, IEEE Transactions on >A New Approach to Modeling Emotions and Their Use on a Decision-Making System for Artificial Agents
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A New Approach to Modeling Emotions and Their Use on a Decision-Making System for Artificial Agents

机译:情感建模的新方法及其在人工代理决策系统中的应用

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摘要

In this paper, a new approach to the generation and the role of artificial emotions in the decision-making process of autonomous agents (physical and virtual) is presented. The proposed decision-making system is biologically inspired and it is based on drives, motivations, and emotions. The agent has certain needs or drives that must be within a certain range, and motivations are understood as what moves the agent to satisfy a drive. Considering that the well-being of the agent is a function of its drives, the goal of the agent is to optimize it. Currently, the implemented artificial emotions are happiness, sadness, and fear. The novelties of our approach are, on one hand, that the generation method and the role of each of the artificial emotions are not defined as a whole, as most authors do. Each artificial emotion is treated separately. On the other hand, in the proposed system it is not mandatory to predefine either the situations that must release any artificial emotion or the actions that must be executed in each case. Both the emotional releaser and the actions can be learned by the agent, as happens on some occasions in nature, based on its own experience. In order to test the decision-making process, it has been implemented on virtual agents (software entities) living in a simple virtual environment. The results presented in this paper correspond to the implementation of the decision-making system on an agent whose main goal is to learn from scratch how to behave in order to maximize its well-being by satisfying its drives or needs. The learning process, as shown by the experiments, produces very natural results. The usefulness of the artificial emotions in the decision-making system is proven by making the same experiments with and without artificial emotions, and then comparing the performance of the agent.
机译:在本文中,提出了一种新的方法来生成人工情感,并在自主主体(物理和虚拟)的决策过程中发挥作用。拟议的决策系统具有生物学启发,它基于动力,动机和情感。代理有一定的需求或驱动力必须在一定范围内,动机被理解为推动代理满足驱动力的动力。考虑到代理的幸福感是其驱动力的函数,代理的目标是对其进行优化。当前,实施的人造情感是幸福,悲伤和恐惧。一方面,我们的方法的新颖之处在于,并非像大多数作者一样将生成方法和每种人工情感的作用定义为一个整体。每个人为的情感都被分别对待。另一方面,在提出的系统中,不是必须预先定义必须释放任何人为情感的情况或必须在每种情况下执行的动作。代理商可以根据自己的经验来学习情绪释放者和行为,就像自然界中某些情况下发生的一样。为了测试决策过程,已在生活在简单虚拟环境中的虚拟代理(软件实体)上实现了该决策过程。本文提出的结果与在主体上执行决策系统相对应,该主体的主要目标是从头开始学习如何行为,以通过满足其驱动力或需求来最大化其幸福感。实验表明,学习过程会产生非常自然的结果。通过在有或没有人为情感的情况下进行相同的实验,然后比较代理的性能,可以证明人为情感在决策系统中的有用性。

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