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Applying Seamful Design in Location-Based Mobile Museum Applications

机译:无缝设计在基于位置的移动博物馆应用中的应用

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The application of mobile computing is currently altering patterns of our behavior to a greater degree than perhaps any other invention. In combination with the introduction of power-efficient wireless communication technologies, such as Bluetooth Low Energy (BLE), designers are today increasingly empowered to shape the way we interact with our physical surroundings and thus build entirely new experiences. However, our evaluations of BLE and its abilities to facilitate mobile location-based experiences in public environments revealed a number of potential problems. Most notably, the position and orientation of the user in combination with various environmental factors, such as crowds of people traversing the space, were found to cause major fluctuations of the received BLE signal strength. These issues are rendering a seamless functioning of any location-based application practically impossible. Instead of achieving seamlessness by eliminating these technical issues, we thus choose to advocate the use of a seamful approach, that is, to reveal and exploit these problems and turn them into a part of the actual experience. In order to demonstrate the viability of this approach, we designed, implemented, and evaluated the Ghost Detector-an educational location-based museum game for children. By presenting a qualitative evaluation of this game and by motivating our design decisions, this article provides insight into some of the challenges and possible solutions connected to the process of developing location-based BLE-enabled experiences for public cultural spaces.
机译:当前,移动计算的应用正在改变我们的行为模式,其程度可能超过任何其他发明。结合低功耗蓝牙(BLE)等高能效无线通信技术的引入,如今,设计师越来越有能力塑造我们与周围环境互动的方式,从而打造全新的体验。但是,我们对BLE及其在公共环境中促进基于移动位置的体验的能力的评估显示出许多潜在的问题。最值得注意的是,发现用户的位置和方向与各种环境因素(例如,穿越空间的人群)相结合会导致接收到的BLE信号强度出现较大波动。这些问题使得实际上不可能实现任何基于位置的应用程序的无缝运行。因此,我们不是通过消除这些技术问题来实现无缝性,而是选择倡导使用无缝方法,即揭示和利用这些问题,并将其转变为实际经验的一部分。为了证明这种方法的可行性,我们设计,实施和评估了Ghost Detector,这是一款针对儿童的基于地理位置的教育性博物馆游戏。通过对该游戏进行定性评估并激发我们的设计决策,本文提供了与开发公共文化空间基于位置的BLE支持体验的过程相关的一些挑战和可能的解决方案的见解。

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