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首页> 外文期刊>ACM Transactions on Modeling and Computer Simulation >An Analysis of Queuing Network Simulation Using GPU-Based Hardware Acceleration
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An Analysis of Queuing Network Simulation Using GPU-Based Hardware Acceleration

机译:基于GPU的硬件加速的排队网络仿真分析

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摘要

Queuing networks are used widely in computer simulation studies. Examples of queuing networks can be found in areas such as the supply chains, manufacturing work flow, and internet routing. If the networks are fairly small in size and complexity, it is possible to create discrete event simulations of the networks without incurring significant delays in analyzing the system. However, as the networks grow in size, such analysis can be time consuming, and thus require more expensive parallel processing computers or clusters. We have constructed a set of tools that allow the analyst to simulate queuing networks in parallel, using the fairly inexpensive and commonly available graphics processing units (GPUs) found in most recent computing platforms. We present an analysis of a GPU-based algorithm, describing benefits and issues with the GPU approach. The algorithm clusters events, achieving speedup at the expense of an approximation error which grows as the cluster size increases. We were able to achieve 10-x speedup using our approach with a small error in a specific implementation of a synthetic closed queuing network simulation. This error can be mitigated, based on error analysis trends, obtaining reasonably accurate output statistics. The experimental results of the mobile ad hoc network simulation show that errors occur only in the time-dependent output statistics.
机译:排队网络广泛用于计算机仿真研究。排队网络的示例可以在供应链,制造工作流程和Internet路由等领域找到。如果网络的大小和复杂性很小,则可以创建网络的离散事件模拟,而不会在分析系统时引起明显的延迟。但是,随着网络规模的扩大,这种分析可能很耗时,因此需要更昂贵的并行处理计算机或群集。我们构建了一套工具,使分析人员可以使用最新计算平台中发现的价格相对便宜且通常可用的图形处理单元(GPU)并行模拟排队网络。我们对基于GPU的算法进行了分析,描述了GPU方法的优缺点。该算法对事件进行聚类,但以近似误差为代价实现加速,该近似误差随聚类大小的增加而增大。通过使用我们的方法,我们能够在综合闭合排队网络仿真的特定实现中以很小的误差实现10倍的加速。根据错误分析趋势,可以减轻此错误,从而获得合理准确的输出统计信息。移动自组织网络仿真的实验结果表明,错误仅发生在时间相关的输出统计中。

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