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Context-Sensitive Affect Recognition for a Robotic Game Companion

机译:机器人游戏同伴的上下文相关情感识别

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Social perception abilities are among the most important skills necessary for robots to engage humans in natural forms of interaction. Affect-sensitive robots are more likely to be able to establish and maintain believable interactions over extended periods of time. Nevertheless, the integration of affect recognition frameworks in real-time human-robot interaction scenarios is still underexplored. In this article, we propose and evaluate a context-sensitive affect recognition framework for a robotic game companion for children. The robot can automatically detect affective states experienced by children in an interactive chess game scenario. The affect recognition framework is based on the automatic extraction of task features and social interaction-based features. Vision-based indicators of the children's nonverbal behaviour are merged with contextual features related to the game and the interaction and given as input to support vector machines to create a context-sensitive multimodal system for affect recognition. The affect recognition framework is fully integrated hi an architecture for adaptive human-robot interaction. Experimental evaluation showed that children's affect can be successfully predicted using a combination of behavioural and contextual data related to the game and the interaction with the robot. It was found that contextual data alone can be used to successfully predict a subset of affective dimensions, such as interest toward the robot. Experiments also showed that engagement with the robot can be predicted using information about the user's valence, interest and anticipatory behaviour. These results provide evidence that social engagement can be modelled as a state consisting of affect and attention components in the context of the interaction.
机译:社会感知能力是机器人与人类以自然互动形式进行互动所必需的最重要技能之一。情感敏感型机器人更有可能在延长的时间内建立并维持可信的交互。然而,在实时人机交互场景中,情感识别框架的集成仍未得到充分研究。在本文中,我们提出并评估了针对儿童的机器人游戏同伴的上下文相关的情感识别框架。机器人可以自动检测儿童在交互式国际象棋游戏中的情感状态。情感识别框架基于任务特征和基于社交互动的特征的自动提取。将基于儿童的非语言行为的基于视觉的指标与与游戏和交互相关的上下文特征进行合并,并作为支持向量机的输入,以创建用于情感识别的上下文相关多峰系统。情感识别框架与自适应人机交互的架构完全集成在一起。实验评估表明,结合与游戏有关的行为和上下文数据以及与机器人的互动,可以成功预测儿童的情感。发现仅上下文数据可用于成功预测情感维度的子集,例如对机器人的兴趣。实验还表明,可以使用有关用户的效价,兴趣和预期行为的信息来预测与机器人的互动。这些结果提供了证据,表明社会参与可以被建模为在交互作用下由情感和注意力组成的状态。

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