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Bi-Level Thresholding: Analyzing the Effect of Repeated Errors in Gesture Input

机译:双层阈值处理:分析手势输入中重复错误的影响

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In gesture recognition, one challenge that researchers and developers face is the need for recognition strategies that mediate between false positives and false negatives. In this article, we examine bi-level thresholding, a recognition strategy that uses two thresholds: a tighter threshold limits false positives and recognition errors, and a looser threshold prevents repeated errors (false negatives) by analyzing movements in sequence. We first describe early observations that led to the development of the bi-level thresholding algorithm. Next, using a Wizard-of-Oz recognizer, we hold recognition rates constant and adjust for fixed versus bi-level thresholding; we show that systems using bi-level thresholding result in significantly lower workload scores on the NASA-TLX and significantly lower accelerometer variance when performing gesture input. Finally, we examine the effect that bi-level thresholding has on a real-world dataset of wrist and finger gestures, showing an ability to significantly improve measures of precision and recall. Overall, these results argue for the viability of bi-level thresholding as an effective technique for balancing between false positives, recognition errors, and false negatives.
机译:在手势识别中,研究人员和开发人员面临的一个挑战是需要在假阳性和假阴性之间进行调解的识别策略。在本文中,我们研究了双层阈值,这是一种使用两个阈值的识别策略:更严格的阈值可限制误报和识别错误,而更宽松的阈值可通过顺序分析运动来防止重复错误(误报)。我们首先描述导致双层阈值算法发展的早期观察。接下来,使用绿野仙踪识别器,使识别率保持不变,并针对固定阈值和双层阈值进行调整;我们显示,使用双向阈值处理的系统在执行手势输入时可显着降低NASA-TLX上的工作负荷评分,并显着降低加速度计方差。最后,我们研究了双向阈值处理对手腕和手指手势的真实世界数据集的影响,显示出可以显着提高精确度和召回率的能力。总体而言,这些结果证明了双层阈值法作为一种在假阳性,识别错误和假阴性之间取得平衡的有效技术的可行性。

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