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首页> 外文期刊>ACM Transactions on Graphics >Global Illumination with Radiance Regression Functions
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Global Illumination with Radiance Regression Functions

机译:具有光线回归函数的全局照明

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We present radiance regression functions for fast rendering of global illumination in scenes with dynamic local light sources. A radiance regression function (RRF) represents a non-linear mapping from local and contextual attributes of surface points, such as position, viewing direction, and lighting condition, to their indirect illumination values. The RRF is obtained from precomputed shading samples through regression analysis, which determines a function that best fits the shading data. For a given scene, the shading samples are precomputed by an offline renderer. The key idea behind our approach is to exploit the nonlinear coherence of the indirect illumination data to make the RRF both compact and fast to evaluate. We model the RRF as a multilayer acyclic feed-forward neural network, which provides a close functional approximation of the indirect illumination and can be efficiently evaluated at run time. To effectively model scenes with spatially variant material properties, we utilize an augmented set of attributes as input to the neural network RRF to reduce the amount of inference that the network needs to perform. To handle scenes with greater geometric complexity, we partition the input space of the RRF model and represent the subspaces with separate, smaller RRFs that can be evaluated more rapidly. As a result, the RRF model scales well to increasingly complex scene geometry and material variation. Because of its compactness and ease of evaluation, the RRF model enables real-time rendering with full global illumination effects, including changing caustics and multiple-bounce high-frequency glossy interreflections.
机译:我们提供了快速回归功能,以便快速渲染动态本地光源的场景中的全局照明。辐射回归函数(RRF)表示从局部点的局部和上下文属性,例如位置,观察方向和照明条件,以其间接照明值的非线性映射。通过回归分析从预先计算的着色样本获得RRF,这决定了最适合着色数据的函数。对于给定场景,阴影样本被离线渲染器预先计算。我们的方法背后的关键观点是利用间接照明数据的非线性相干性,使RRF紧凑,快速评估。我们将RRF模拟作为多层无环馈通神经网络,其提供间接照明的紧密功能近似,并且可以在运行时有效地评估。为了有效地使用空间变体的材料属性来模拟场景,我们利用了一个增强的属性作为输入到神经网络RRF的输入,以减少网络需要执行的推断量。要处理具有更高几何复杂度的场景,我们将分区RRF模型的输入空间,并表示具有单独的较小RRF的子空间,可以更快地评估。结果,RRF模型较好地缩放到越来越复杂的场景几何和材料变化。由于其紧凑性和易于评估,RRF模型能够实时渲染,具有全局的全局照明效果,包括改变焦散和多次反弹高频光泽耳声。

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