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首页> 外文期刊>ACM Transactions on Graphics >Surface Reconstruction Based on the Modified Gauss Formula
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Surface Reconstruction Based on the Modified Gauss Formula

机译:基于修正高斯公式的曲面重建

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摘要

In this article, we introduce a surface reconstruction method that has excellent performance despite nonuniformly distributed, noisy, and sparse data. We reconstruct the surface by estimating an implicit function and then obtain a triangle mesh by extracting an iso-surface. Our implicit function takes advantage of both the indicator function and the signed distance function. The implicit function is dominated by the indicator function at the regions away from the surface and is approximated (up to scaling) by the signed distance function near the surface. On one hand, the implicit function is well defined over the entire space for the extracted iso-surface to remain near the underlying true surface. On the other hand, a smooth iso-surface can be extracted using the marching cubes algorithm with simple linear interpolations due to the properties of the signed distance function. Moreover, our implicit function can be estimated directly from an explicit integral formula without solving any linear system. An approach called disk integration is also incorporated to improve the accuracy of the implicit function. Our method can be parallelized with small overhead and shows compelling performance in a GPU version by implementing this direct and simple approach. We apply our method to synthetic and real-world scanned data to demonstrate the accuracy, noise resilience., and efficiency of this method. The performance of the proposed method is also compared with several state-of-the-art methods.
机译:在本文中,我们介绍了一种表面重建方法,该方法尽管数据分布不均匀,噪声较大且稀疏,但仍具有出色的性能。我们通过估计隐式函数来重建曲面,然后通过提取等值面来获得三角形网格。我们的隐式函数同时利用了指标函数和有符号距离函数。隐函数在远离曲面的区域中由指示符函数主导,并由曲面附近的有符号距离函数近似(按比例缩放)。一方面,隐式函数在整个空间中得到了很好的定义,以使提取的等值面保持在基础真实表面附近。另一方面,由于符号距离函数的特性,可以使用带有简单线性插值的行进立方体算法提取光滑的等值面。而且,我们的隐式函数可以直接从显式积分公式进行估算,而无需求解任何线性系统。还引入了一种称为磁盘集成的方法,以提高隐式函数的准确性。通过实现这种直接而简单的方法,我们的方法可以以较少的开销并行化,并在GPU版本中显示出令人信服的性能。我们将我们的方法应用于合成和现实世界中的扫描数据,以证明该方法的准确性,噪声复原力和效率。还将所提出的方法的性能与几种最新方法进行了比较。

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