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COMPARISON OF SURFACE AND DERIVATIVE EVALUATION METHODS FOR THE RENDERING OF NURB SURFACES

机译:曲面渲染的表面和微分评价方法的比较。

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摘要

Three methods for evaluating the surface coordinates, first derivatives, and normal vectors of a NURB surface are compared. These methods include forward differencing, knot insertion, and a two-stage Cox-de Boor technique. The computational complexity of each of these techniques is analyzed and summarized. The use of Hermite functions is shown to yield a poor approximation for the shading functions of a NURB surface. An improved method for computing derivatives by knot insertion is presented. An efficient algorithm for computing the forward difference matrix and a method for using forward differencing to compute the first derivatives of a NURB surface are also presented. [References: 16]
机译:比较了三种评估NURB曲面的表面坐标,一阶导数和法线向量的方法。这些方法包括前向差分,结插入和两阶段Cox-de Boor技术。分析并总结了每种技术的计算复杂性。使用Hermite函数显示出对NURB曲面的阴影函数的近似值较差。提出了一种通过结插入计算导数的改进方法。还提出了一种有效的计算前向差分矩阵的算法和一种使用前向差分计算NURB曲面的一阶导数的方法。 [参考:16]

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