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首页> 外文期刊>ACM Transactions on Graphics >Deformation transfer for triangle meshes
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Deformation transfer for triangle meshes

机译:三角形网格的变形传递

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Deformation transfer applies the deformation exhibited by a source triangle mesh onto a different target triangle mesh. Our approach is general and does not require the source and target to share the same number of vertices or triangles, or to have identical connectivity. The user builds a correspondence map between the triangles of the source and those of the target by specifying a small set of vertex markers. Deformation transfer computes the set of transformations induced by the deformation of the source mesh, maps the transformations through the correspondence from the source to the target, and solves an optimization problem to consistently apply the transformations to the target shape. The resulting system of linear equations can be factored once, after which transferring a new deformation to the target mesh requires only a backsubstitution step. Global properties such as foot placement can be achieved by constraining vertex positions. We demonstrate our method by retargeting full body key poses, applying scanned facial deformations onto a digital character, and retrapping rigid and non-rigid animation sequences from one mesh onto another.
机译:变形传递将源三角形网格所显示的变形应用于不同的目标三角形网格。我们的方法是通用的,不需要源和目标共享相同数量的顶点或三角形,或具有相同的连通性。用户通过指定一小组顶点标记来建立源三角形​​和目标三角形之间的对应图。变形传递计算由源网格变形引起的一组变换,通过从源到目标的对应关系映射变换,并解决优化问题以将变换一致地应用于目标形状。线性方程组的结果系统可以分解一次,然后将新的变形传递到目标网格仅需要反替换步骤。可以通过限制顶点位置来实现诸如脚放置之类的全局属性。我们通过重新定位全身关键姿势,将扫描的面部变形应用于数字角色以及将刚性和非刚性动画序列从一个网格重新捕获到另一个网格来演示我们的方法。

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