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Volumetric reconstruction and interactive rendering of trees from photographs

机译:通过照片对树木进行体积重建和交互式渲染

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摘要

Reconstructing and rendering trees is a challenging problem due to the geometric complexity involved, and the inherent difficulties of capture. In this paper we propose a volumetric approach to capture and render trees with relatively sparse foliage. Photographs of such trees typically have single pixels containing the blended projection of numerous leaves/branches and background. We show how we estimate opacity values on a recursive grid, based on alpha-mattes extracted from a small number of calibrated photographs of a tree. This data structure is then used to render billboards attached to the centers of the grid cells. Each billboard is assigned a set of view-dependent textures corresponding to each input view. These textures are generated by approximating coverage masks based on opacity and depth from the camera. Rendering is performed using a view-dependent texturing algorithm. The resulting volumetric tree structure has low polygon count, permitting interactive rendering of realistic 3D trees. We illustrate the implementation of our system on several different real trees, and show that we can insert the resulting model in virtual scenes.
机译:由于涉及的几何复杂性和捕获固有的困难,重建和渲染树是一个具有挑战性的问题。在本文中,我们提出了一种体积方法来捕获和渲染树叶相对稀疏的树木。这样的树木的照片通常具有单个像素,其中包含许多树叶/树枝和背景的混合投影。我们展示了如何基于从少量树的校准照片中提取的alpha遮罩来估计递归网格上的不透明度值。然后,此数据结构用于渲染附接到网格单元中心的广告牌。每个广告牌都分配了一组与每个输入视图相对应的视图相关纹理。这些纹理是通过根据相机的不透明度和深度来近似覆盖蒙版而生成的。使用依赖于视图的纹理算法执行渲染。生成的体积树结构的多边形数较少,因此可以交互式渲染逼真的3D树。我们说明了我们的系统在几种不同的真实树上的实现,并表明我们可以在虚拟场景中插入结果模型。

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