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Variational shape approximation

机译:变形形状近似

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摘要

A method for concise, faithful approximation of complex 3D datasets is key to reducing the computational cost of graphics applications. Despite numerous applications ranging from geometry compression to reverse engineering, efficiently capturing the geometry of a surface remains a tedious task. In this paper, we present both theoretical and practical contributions that result in a novel and versatile framework for geometric approximation of surfaces. We depart from the usual strategy by casting shape approximation as a variational geometric partitioning problem. Using the concept of geometric proxies, we drive the distortion error down through repeated clustering of faces into best-fitting regions. Our approach is entirely discrete and error-driven, and does not require parameterization or local estimations of differential quantities. We also introduce a new metric based on normal deviation, and demonstrate its superior behavior at capturing anisotropy.
机译:简洁,忠实地逼近复杂3D数据集的方法是降低图形应用程序的计算成本的关键。尽管有从几何压缩到逆向工程的众多应用,但是有效捕获表面的几何仍然是一项繁琐的任务。在本文中,我们介绍了理论和实践方面的贡献,从而为表面的几何逼近创造了一种新颖而通用的框架。我们通过将形状逼近作为变分几何划分问题来偏离通常的策略。通过使用几何代理的概念,我们通过将面反复聚类为最适合的区域来降低变形误差。我们的方法完全是离散的并且由错误驱动,不需要参数化或差分量的局部估计。我们还介绍了一种基于法向偏差的新指标,并展示了其在捕获各向异性方面的出色表现。

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