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首页> 外文期刊>ACM Transactions on Graphics >Interactive Editing and Modeling of Bidirectional Texture Functions
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Interactive Editing and Modeling of Bidirectional Texture Functions

机译:双向纹理功能的交互式编辑和建模

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摘要

While measured Bidirectional Texture Functions (BTF) enable impressive realism in material appearance, they offer little control, which limits their use for content creation. In this work, we interactively manipulate BTFs and create new BTFs from flat textures. We present an out-of-core approach to manage the size of BTFs and introduce new editing operations that modify the appearance of a material. These tools achieve their full potential when selectively applied to subsets of the BTF through the use of new selection operators. We further analyze the use of our editing operators for the modification of important visual characteristics such as highlights, roughness, and fuzziness. Results compare favorably to the direct alteration of micro-geometry and reflectances of synthetic reference data.
机译:虽然测量的双向纹理函数(BTF)可以使材质外观具有令人印象深刻的真实感,但它们提供的控制很少,这限制了它们在内容创建中的使用。在这项工作中,我们以交互方式操纵BTF,并从平面纹理创建新的BTF。我们提供一种核心方法来管理BTF的大小,并引入新的编辑操作来修改材质的外观。当通过使用新的选择运算符将这些工具有选择地应用于BTF的子集时,它们将发挥其全部潜力。我们进一步分析了使用我们的编辑运算符来修改重要的视觉特征,例如高光,粗糙度和模糊性。结果与微观几何形状的直接变化和合成参考数据的反射率相比具有优势。

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