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首页> 外文期刊>ACM Transactions on Graphics >Free-Form Motion Processing
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Free-Form Motion Processing

机译:自由形式的运动处理

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摘要

Motion is the center of attention in many applications of computer graphics. Skeletal motion for articulated characters can be processed and altered in a variety of ways to increase the versatility of each motion clip. However, analogous techniques have not yet been developed for free-form deforming surfaces like cloth and faces. Given the time-consuming nature of producing each free-form motion clip, the ability to alter and reuse free-form motion would be very desirable. We present a novel method for processing free-form motion that opens up a broad range of possible motion alterations including motion blending, keyframe insertion, and temporal signal processing. Our method is based on a simple yet powerful differential surface representation that is invariant under rotation and translation and which is well suited for surface editing in both space and time.
机译:在计算机图形的许多应用中,运动是关注的焦点。可以用多种方式处理和更改关节角色的骨骼运动,以增加每个运动剪辑的多功能性。但是,尚未开发出类似技术来开发自由形式的变形表面,例如布料和表面。考虑到产生每个自由形式的运动剪辑的耗时性质,非常需要改变和重新使用自由形式的运动的能力。我们提出了一种用于处理自由形式运动的新颖方法,该方法打开了包括运动混合,关键帧插入和时间信号处理在内的各种可能的运动变化。我们的方法基于简单但功能强大的微分曲面表示法,该表示法在旋转和平移下是不变的,非常适合在空间和时间上进行曲面编辑。

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