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首页> 外文期刊>ACM Transactions on Graphics >Connectivity Editing for Quadrilateral Meshes
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Connectivity Editing for Quadrilateral Meshes

机译:四边形网格的连通性编辑

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摘要

We propose new connectivity editing operations for quadrilateral meshes with the unique ability to explicitly control the location, orientation, type, and number of the irregular vertices (valence not equal to four) in the mesh while preserving sharp edges. We provide theoretical analysis on what editing operations are possible and impossible and introduce three fundamental operations to move and re-orient a pair of irregular vertices. We argue that our editing operations are fundamental, because they only change the quad mesh in the smallest possible region and involve the fewest irregular vertices (i.e., two). The irregular vertex movement operations are supplemented by operations for the splitting, merging, canceling, and aligning of irregular vertices. We explain how the proposed highlevel operations are realized through graph-level editing operations such as quad collapses, edge flips, and edge splits. The utility of these mesh editing operations are demonstrated by improving the connectivity of quad meshes generated from state-of-art quadrangulation techniques.
机译:我们提出了针对四边形网格的新的连通性编辑操作,该功能具有显着控制网格中不规则顶点(价不等于4)的位置,方向,类型和数量,同时保留尖锐边缘的独特功能。我们提供了关于哪些编辑操作可行和不可能的理论分析,并介绍了三个基本操作来移动和重新定向一对不规则顶点。我们认为编辑操作是基本的,因为它们仅在可能的最小区域内更改四边形网格,并且涉及最少的不规则顶点(即两个)。不规则顶点移动操作由不规则顶点的分割,合并,取消和对齐操作补充。我们将说明如何通过图形级编辑操作(如四边形折叠,边翻转和边分割)来实现建议的高级操作。这些网格编辑操作的实用性通过改进从最新的四边形技术生成的四边形网格的连通性来证明。

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