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Singularity reduction in quadrilateral meshes

机译:四边形网格的奇点降低

摘要

Systems and methods for modifying and generating quadrilateral meshes for computer graphic structures include obtaining a polygon mesh representing a computer graphic structure, the polygon mesh comprising a plurality of polygonal faces and a plurality of singularities, determining, based on a first singularity of the plurality of vertices, selecting, based on one or more characteristics of the patch, a first minimum singularity template (MST) of a plurality of MSTs each representing a corresponding quadmesh that has three or fewer singularities, and replacing, within the polygon mesh, the patch with the first MST.
机译:用于修改和生成用于计算机图形结构的四边形网格的系统和方法包括获得表示计算机图形结构的多边形网格,包括多个多边形面和多个奇点,基于多个多个奇异性确定的多边形网顶点,基于修补程序的一个或多个特征,选择多个MST的第一最小奇异性模板(MST),每个MST的第一MST在多边形网格内具有三个或更少的奇点,并且替换第一个MST。

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