...
首页> 外文期刊>ACM Transactions on Graphics >Imperceptible Relaxation of Collision Avoidance Constraints in Virtual Crowds
【24h】

Imperceptible Relaxation of Collision Avoidance Constraints in Virtual Crowds

机译:虚拟人群中碰撞避免约束的不可察觉的放松。

获取原文
获取原文并翻译 | 示例

摘要

The performance of an interactive virtual crowd system for entertainment purposes can be greatly improved by setting a level-ofdetails (LOD) strategy: in distant areas, collision avoidance can even be stealthy disabled to drastically speed-up simulation and to handle huge crowds. The greatest difficulty is then to select LODs to progressively simplify simulation in an imperceptible but efficient manner. The main objective of this work is to experimentally evaluate spectators’ ability to detect the presence of collisions in simulations. Factors related to the conditions of observation and simulation are studied, such as the camera angles, distance to camera, level of interpenetration or crowd density. Our main contribution is to provide a LOD selection function resulting from two perceptual studies allowing crowd system designers to scale a simulation by relaxing the collision avoidance constraint in a least perceptible manner. The relaxation of this constraint is an important source for computational resources savings. Our results reveal several misconceptions in previously used LOD selection functions and suggest yet unexplored variables to be considered. We demonstrate our function efficiency over several evaluation scenarios.
机译:通过设置详细程度(LOD)策略,可以极大地提高用于娱乐目的的交互式虚拟人群系统的性能:在遥远的地区,甚至可以隐形避开碰撞避免功能,从而大大加快了仿真速度并处理了大批人群。然后最大的困难是选择LOD,以一种难以察觉但有效的方式逐步简化仿真。这项工作的主要目的是通过实验评估观众检测模拟中是否存在碰撞的能力。研究与观察和模拟条件有关的因素,例如摄像机角度,到摄像机的距离,互穿程度或人群密度。我们的主要贡献是提供一种LOD选择功能,该功能是通过两次感知研究得出的,该研究使人群系统设计人员可以通过以最小的方式放松碰撞避免约束来扩展模拟。放松此约束是节省计算资源的重要来源。我们的结果揭示了先前使用的LOD选择函数的一些误解,并提出了尚未考虑的变量。我们在几种评估方案中展示了我们的功能效率。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号