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首页> 外文期刊>ACM Transactions on Graphics >A Rendering Framework for Multiscale Views of 3D Models
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A Rendering Framework for Multiscale Views of 3D Models

机译:3D模型多尺度视图的渲染框架

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Images that seamlessly combine views at different levels of detail are appealing. However, creating such multiscale images is not a trivial task, and most such illustrations are handcrafted by skilled artists. This paper presents a framework for direct multiscale rendering of geometric and volumetric models. The basis of our approach is a set of non-linearly bent camera rays that smoothly cast through multiple scales. We show that by properly setting up a sequence of conventional pinhole cameras to capture features of interest at different scales, along with image masks specifying the regions of interest for each scale on the projection plane, our rendering framework can generate non-linear sampling rays that smoothly project objects in a scene at multiple levels of detail onto a single image. We address two important issues with non-linear camera projection. First, our streamline-based ray generation algorithm avoids undesired camera ray intersections, which often result in unexpected images. Second, in order to maintain camera ray coherence and preserve aesthetic quality, we create an interpolated 3D field that defines the contribution of each pinhole camera for determining ray orientations. The resulting multiscale camera has three main applications: (1) presenting hierarchical structure in a compact and continuous manner, (2) achieving focus+context visualization, and (3) creating fascinating and artistic images.
机译:无缝结合不同细节级别的视图的图像很有吸引力。但是,创建这样的多尺度图像并不是一件容易的事,并且大多数这样的插图都是由熟练的艺术家手工制作的。本文提出了用于几何和体积模型的直接多尺度渲染的框架。我们方法的基础是一组非线性弯曲的摄影机射线,可以平滑地投射多个刻度。我们展示了通过正确设置一系列常规针孔相机来捕获不同比例的关注特征,以及指定投影平面上每个比例的关注区域的图像蒙版,我们的渲染框架可以生成非线性采样射线,将多个细节级别的场景中的对象平滑投影到单个图像上。我们解决了非线性相机投影的两个重要问题。首先,我们基于流线的射线生成算法可避免不必要的相机射线相交,从而避免产生意外图像。其次,为了保持相机光线的连贯性并保持美学品质,我们创建了一个内插3D场,该场定义了每个针孔相机对确定光线方向的贡献。最终的多尺度相机具有三个主要应用程序:(1)以紧凑而连续的方式呈现层次结构;(2)实现焦点+上下文可视化;(3)创建有趣的艺术图像。

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