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首页> 外文期刊>ACM Transactions on Graphics >Real Time Dynamic Fracture with Volumetric Approximate Convex Decompositions
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Real Time Dynamic Fracture with Volumetric Approximate Convex Decompositions

机译:具有体积近似凸分解的实时动态断裂

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摘要

We propose a new fast, robust and controllable method to simulate the dynamic destruction of large and complex objects in real time. The common method for fracture simulation in computer games is to pre-fracture models and replace objects by their pre-computed parts at run-time. This popular method is computationally cheap but has the disadvantages that the fracture pattern does not align with the impact location and that the number of hierarchical fracture levels is fixed. Our method allows dynamic fracturing of large objects into an unlimited number of pieces fast enough to be used in computer games. We represent visual meshes by volumetric approximate convex decompositions (VACD) and apply user-defined fracture patterns dependent on the impact location. The method supports partial fracturing meaning that fracture patterns can be applied locally at multiple locations of an object. We propose new methods for computing a VACD, for approximate convex hull construction and for detecting islands in the convex decomposition after partial destruction in order to determine support structures.
机译:我们提出了一种新的快速,鲁棒和可控的方法来实时模拟大型和复杂对象的动态破坏。在计算机游戏中进行断裂模拟的常用方法是预先断裂模型,并在运行时用其预先计算的零件替换对象。这种流行的方法在计算上便宜,但是具有以下缺点:断裂模式与冲击位置不对齐,并且分层断裂级别的数量是固定的。我们的方法可以将大型物体动态破碎成无限数量的碎片,其速度足以在计算机游戏中使用。我们通过体积近似凸分解(VACD)表示视觉网格,并根据冲击位置应用用户定义的断裂模式。该方法支持部分压裂,意味着可以在对象的多个位置局部应用压裂模式。我们提出了一种新的方法,用于计算VACD,近似凸包构造和部分破坏后检测凸分解中的岛,以确定支撑结构。

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