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Position Based Fluids

机译:基于位置的流体

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摘要

In fluid simulation, enforcing incompressibility is crucial for realism; it is also computationally expensive. Recent work has improved efficiency, but still requires time-steps that are impractical for real-time applications. In this work we present an iterative density solver integrated into the Position Based Dynamics framework (PBD). By formulating and solving a set of positional constraints that enforce constant density, our method allows similar incompressibility and convergence to modern smoothed particle hydrodynamic (SPH) solvers, but inherits the stability of the geometric, position based dynamics method, allowing large time steps suitable for real-time applications. We incorporate an artificial pressure term that improves particle distribution, creates surface tension, and lowers the neighborhood requirements of traditional SPH. Finally, we address the issue of energy loss by applying vorticity confinement as a velocity post process.
机译:在流体模拟中,强制执行不可压缩性对于现实至关重要。它在计算上也很昂贵。最近的工作提高了效率,但是仍然需要时间步骤,这对于实时应用程序是不切实际的。在这项工作中,我们提出了一种迭代密度求解器,该算法已集成到基于位置的动力学框架(PBD)中。通过制定和解决一组强制执行恒定密度的位置约束,我们的方法可以实现与现代平滑粒子流体动力(SPH)求解器相似的不可压缩性和收敛性,但继承了基于几何的基于位置的动力学方法的稳定性,从而允许较大的时间步长适合实时应用。我们引入了人工压力术语,可以改善颗粒分布,产生表面张力并降低传统SPH的邻域要求。最后,我们通过将涡度限制作为速度后期处理来解决能量损失的问题。

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