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首页> 外文期刊>ACM Transactions on Graphics >Poisson-Based Continuous Surface Generation for Goal-Based Caustics
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Poisson-Based Continuous Surface Generation for Goal-Based Caustics

机译:基于泊松的连续表面生成,用于基于目标的焦散

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摘要

We present a technique for computing the shape of a transparent object that can generate user-defined caustic patterns. The surface of the object generated using our method is smooth. Thanks to this property, the resulting caustic pattern is smooth, natural, and highly detailed compared to the results obtained using previous methods. Our method consists of two processes. First, we use a differential geometry approach to compute a smooth mapping between the distributions of the incident light and the light reaching the screen. Second, we utilize this mapping to compute the surface of the object. We solve Poisson's equation to compute both the mapping and the surface of the object.
机译:我们提出了一种计算透明对象形状的技术,该技术可以生成用户定义的腐蚀图案。使用我们的方法生成的对象的表面是光滑的。由于具有这种特性,与使用以前的方法获得的结果相比,所得的苛性碱图案平滑,自然且高度精细。我们的方法包括两个过程。首先,我们使用微分几何方法来计算入射光与到达屏幕的光之间的平滑映射。其次,我们利用此映射来计算对象的表面。我们求解泊松方程,以计算对象的贴图和表面。

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