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Adaptive Rendering with Linear Predictions

机译:线性预测的自适应渲染

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We propose a new adaptive rendering algorithm that enhances thernperformance of Monte Carlo ray tracing by reducing the noise, i.e.,rnvariance, while preserving a variety of high-frequency edges in renderedrnimages through a novel prediction based reconstruction. Tornachieve our goal, we iteratively build multiple, but sparse linearrnmodels. Each linear model has its prediction window, where thernlinear model predicts the unknown ground truth image that can berngenerated with an infinite number of samples. Our method recursivelyrnestimates prediction errors introduced by linear predictionsrnperformed with different prediction windows, and selects an optimalrnprediction window minimizing the error for each linear model.rnSince each linear model predicts multiple pixels within its optimalrnprediction interval, we can construct our linear models only at arnsparse set of pixels in the image screen. Predicting multiple pixelsrnwith a single linear model poses technical challenges, related to derivingrnerror analysis for regions rather than pixels, and has not beenrnaddressed in the field. We address these technical challenges, andrnour method with robust error analysis leads to a drastically reducedrnreconstruction time even with higher rendering quality, comparedrnto state-of-the-art adaptive methods. We have demonstrated thatrnour method outperforms previous methods numerically and visuallyrnwith high performance ray tracing kernels such as OptiX andrnEmbree.
机译:我们提出了一种新的自适应渲染算法,该算法通过减少噪声(即方差)来增强蒙特卡洛射线追踪的性能,同时通过基于预测的新颖重构在渲染图像中保留各种高频边缘。为了实现我们的目标,我们反复构建了多个但稀疏的线性模型。每个线性模型都有其预测窗口,其中线性模型预测可以用无限数量的样本生成的未知地面真实图像。我们的方法递归地估计由不同预测窗口执行的线性预测所引入的预测误差,并为每个线性模型选择一个使误差最小的最优预测窗口。由于每个线性模型都在其最优预测间隔内预测多个像素,因此我们只能在稀疏集下构造线性模型图像屏幕中的像素。用单个线性模型预测多个像素带来了技术挑战,涉及到对区域而不是像素进行误差分析,并且尚未在现场得到解决。我们解决了这些技术挑战,与先进的自适应方法相比,具有鲁棒性错误分析的nour方法即使具有更高的渲染质量,也可以显着减少重建时间。我们已经证明,在高性能和光线追踪内核(例如OptiX和rnEmbree)方面,rnour方法在数值和视觉上都优于以前的方法。

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