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首页> 外文期刊>ACM Transactions on Graphics >Sparse-as-Possible SVBRDF Acquisition
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Sparse-as-Possible SVBRDF Acquisition

机译:稀疏可能的SVBRDF采集

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摘要

We present a novel method for capturing real-world, spatiallyvaryingrnsurface reflectance from a small number of object viewsrn(k). Our key observation is that a specific target’s reflectance can bernrepresented by a small number of custom basis materials (N) convexlyrnblended by an even smaller number of non-zero weights atrneach point (n). Based on this sparse basis/sparser blend model, werndevelop an SVBRDF reconstruction algorithm that jointly solvesrnfor n, N, the basis BRDFs, and their spatial blend weights withrnan alternating iterative optimization, each step of which solves arnlinearly-constrained quadratic programming problem. We developrna numerical tool that lets us estimate the number of views requiredrnand analyze the effect of lighting and geometry on reconstructionrnquality. We validate our method with images rendered from syntheticrnBRDFs, and demonstrate convincing results on real objectsrnof pre-scanned shape and lit by uncontrolled natural illumination,rnfrom very few or even a single input image.
机译:我们提出了一种新颖的方法,用于从少量对象的视角(k)捕获现实世界中空间变化的表面反射率。我们的主要观察结果是,特定目标的反射率可以由少量的自定义基础材料(N)代表,而在零点(n)处可以包含更少数量的非零权重。在此稀疏基础/稀疏混合模型的基础上,我们开发了一种SVBRDF重建算法,该算法通过n次交替迭代优化共同解决n,N,基础BRDF及其空间混合权重,其每一步都解决了线性约束二次规划问题。我们开发了一种数值工具,可让我们估计所需的视图数量,并分析照明和几何形状对重建质量的影响。我们用合成的BRDF渲染的图像验证了我们的方法,并证明了在真实对象上的令人信服的结果-预扫描形状并由不受控制的自然光照(很少或什至是单个输入图像)照亮。

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