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首页> 外文期刊>ACM Transactions on Graphics >GST: GPU-decodable Supercompressed Textures
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GST: GPU-decodable Supercompressed Textures

机译:GST:GPU可分解的超压缩纹理

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摘要

Modern GPUs supporting compressed textures allow interactive applicationrndevelopers to save scarce GPU resources such as VRAMrnand bandwidth. Compressed textures use fixed compression ratiosrnwhose lossy representations are significantly poorer quality thanrntraditional image compression formats such as JPEG. We present arnnew method in the class of supercompressed textures that providesrnan additional layer of compression to already compressed textures.rnOur texture representation is designed for endpoint compressed formatsrnsuch as DXT and PVRTC and decoding on commodity GPUs.rnWe apply our algorithm to commonly used formats by separatingrntheir representation into two parts that are processed independentlyrnand then entropy encoded. Our method preserves the CPU-GPUrnbandwidth during the decoding phase and exploits the parallelismrnof GPUs to provide up to 3X faster decode compared to prior texturernsupercompression algorithms. Along with the gains in decodingrnspeed, our method maintains both the compression size andrnquality of current state of the art texture representations.
机译:支持压缩纹理的现代GPU使交互式应用程序开发人员可以节省稀缺的GPU资源,例如VRAMrn和带宽。压缩纹理使用固定的压缩比率,其有损表示质量比传统的图像压缩格式(例如JPEG)差很多。我们在超压缩纹理的类别中提供arnnew方法,为已经压缩的纹理提供更多的压缩层.rn我们的纹理表示是为端点压缩格式(例如DXT和PVRTC)设计的,并在商品GPU上解码.rn我们通过分离算法将算法应用于常用格式表示分为两个部分,分别进行处理和熵编码。与以前的纹理超压缩算法相比,我们的方法在解码阶段保留了CPU-GPU的带宽,并利用parallelismrnof GPU提供高达3倍的解码速度。伴随着解码速度的提高,我们的方法既保持了当前技术水平的纹理表示的压缩大小,又保持了质量。

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