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HMD calibration and its effects on distance judgments

机译:HMD校准及其对距离判断的影响

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Most head-mounted displays (HMDs) suffer from substantial optical distortion, and vendor-supplied specifications for field-of-view often are at variance with reality. Unless corrected, such displays do not present perspective-related visual cues in a geometrically correct manner. Distorted geometry has the potential to affect applications of HMDs, which depend on precise spatial perception. This article provides empirical evidence for the degree to which common geometric distortions affect one type of spatial judgment in virtual environments. We show that minification or magnification in the HMD that would occur from misstated HMD field of view causes significant changes in distance judgments. Incorrectly calibrated pitch and pincushion distortion, however, do not cause statistically significant changes in distance judgments for the degree of distortions examined. While the means for determining the optical distortion of display systems are well known, they are often not used in non-see-throughHMDs due to problems in measuring and correcting for distortion. As a result, we also provide practical guidelines for creating geometrically calibrated systems.
机译:大多数头戴式显示器(HMD)都会遭受严重的光学畸变,并且供应商提供的视场规格通常与实际情况不符。除非进行纠正,否则此类显示不会以几何上正确的方式呈现与透视图相关的视觉提示。扭曲的几何形状可能会影响HMD的应用,而HMD的应用取决于精确的空间感知。本文为常见的几何变形在虚拟环境中影响一种类型的空间判断的程度提供了经验证据。我们显示,从错误的HMD视野中发生的HMD中的缩小或放大会导致距离判断发生重大变化。但是,不正确校准的音高和枕形失真并不会导致距离判断在统计上显着变化。尽管确定显示系统的光学畸变的手段是众所周知的,但是由于测量和校正畸变的问题,它们通常不用于非透视HMD中。因此,我们还提供了创建几何校准系统的实用准则。

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