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Toward Affective Handles for Tuning Vibrations

机译:转向情感手柄以调节振动

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摘要

When relining or personalizing a design, we count on being able to modify or move an element by changing its parameters rather than creating it anew in a different form or location-a standard utility in graphic and auditory authoring tools. Similarly, we need to tune vibrotactile sensations to fit new use cases, distinguish members of communicative icon sets, and personalize items. For tactile vibration display, however, we lack knowledge of the human perceptual mappings that must underlie such tools. Based on evidence that affective dimensions are a natural way to tune vibrations for practical purposes, we attempted to manipulate perception along three emotion dimensions (agitation, liveliness, and strangeness) using engineering parameters of hypothesized relevance. Results from two user studies show that an automatable algorithm can increase a vibration's perceived agitation and liveliness to different degrees via signal energy, while increasing its discontinuity or randomness makes it more strange. These continuous mappings apply across diverse base vibrations; the extent of achievable emotion change varies. These results illustrate the potential for developing vibrotactile emotion controls as efficient tuning for designers and end-users.
机译:在对设计进行重新排列或个性化设置时,我们指望能够通过更改其参数来修改或移动元素,而不必以其他形式或位置重新创建它-图形和听觉创作工具中的标准实用程序。同样,我们需要调整触觉感受以适应新的用例,区分可通信图标集的成员,并个性化商品。但是,对于触觉振动显示,我们缺乏此类工具必须具备的人类感知映射的知识。基于证据表明情感维度是用于实际目的调整振动的自然方法,我们尝试使用假设相关性的工程参数沿三个情感维度(激动,活泼和陌生)操纵感知。两项用户研究的结果表明,一种可自动执行的算法可以通过信号能量将振动的感觉到的振颤和活跃度提高到不同程度,同时增加其不连续性或随机性会使它更加奇怪。这些连续的映射适用于各种基础振动。可实现的情绪变化的程度各不相同。这些结果说明了开发触觉情绪控制作为对设计师和最终用户进行有效调整的潜力。

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