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Light on Horizontal Interactive Surfaces: Input Space for Tabletop Computing

机译:水平交互式表面上的光:用于桌面计算的输入空间

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In the last 25 years we have witnessed the rise and growth of interactive tabletop research, both in academic and in industrial settings. The rising demand for the digital support of human activities motivated the need to bring computational power to table surfaces. In this article, we review the state of the art of tabletop computing, highlighting core aspects that frame the input space of interactive tabletops: (a) developments in hardware technologies that have caused the proliferation of interactive horizontal surfaces and (b) issues related to new classes of interaction modalities (multitouch, tangible, and touchless). A classification is presented that aims to give a detailed view of the current development of this research area and define opportunities and challenges for novel touch- and gesture-based interactions between the human and the surrounding computational environment.
机译:在过去的25年中,我们目睹了学术界和工业界中交互式桌面研究的兴起和发展。对人类活动的数字化支持的需求不断增长,激发了将计算能力带到工作台表面的需求。在本文中,我们回顾了桌面计算的最新技术,重点介绍了构成交互式桌面输入空间的核心方面:(a)导致交互式水平表面激增的硬件技术发展,以及(b)与之相关的问题新型的交互方式(多点触摸,有形和无触摸)。提出了一个分类,旨在给出该研究领域当前发展的详细视图,并定义人与周围计算环境之间基于新颖的基于触摸和手势的交互的机会和挑战。

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