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Perceptions of using videogames in rehabilitation: a dual perspective of people with multiple sclerosis and physiotherapists

机译:在康复中使用视频游戏的看法:多发性硬化症患者和物理治疗师的双重视角

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摘要

Purpose: Our aim was to describe experiences of using Nintendo Wii Fit™ for balance exercise, from the perspectives of patients with multiple sclerosis (MS) and their physiotherapists (PT). Methods: Individual interviews with 15 patients with MS were conducted, recruited from a multi-centre study investigating the effects of balance exercising using Wii Fit. We also conducted a single focus group interview with nine PT involved in the study. The interviews were audio-recorded, transcribed, and analysed using content analysis. Results: Both patients and PT said that exercising with Wii Fit games was fun, and that it challenged the patients' physical and cognitive capacities. The competitive content in the games provided motivation to continue playing. Patients and PT reported improved body control and, more importantly, positive effects on balance and walking in daily life. The PT regarded Wii training as an effective alternative to other balance training, but some felt unsure in how to manage the video game. The patients regarded Wii training as a possible home training solution. Conclusions: Patients with MS and their PT considered Wii Fit exercises to be fun, challenging, and self-motivating. Exercising with Wii games can address balance impairments in MS, and can be performed at home as well as in rehabilitation settings. style="clear:both">Implications for Rehabilitation class="unordered" style="list-style-type:disc">Nintendo Wii Fit™ can be used as a fun and challenging way to perform balance exercises.The competitive content embedded in the games triggers continued playing and exercising.The positive effect on balance control can improve standing and walking in everyday activities.
机译:目的:我们的目的是从多发性硬化症(MS)患者和理疗师(PT)的角度描述使用Nintendo Wii Fit™进行平衡运动的经验。方法:从多中心研究中招募了15名MS患者进行了个人访谈,调查了使用Wii Fit进行平衡运动的效果。我们还对参与研究的9位PT进行了一次焦点小组访谈。使用内容分析对访谈进行录音,转录和分析。结果:患者和PT均表示,使用Wii Fit游戏锻炼很有趣,并且挑战了患者的身体和认知能力。游戏中的竞争内容为继续比赛提供了动力。患者和PT报告称其身体控制得到改善,更重要的是,对日常生活中的平衡和行走产生了积极影响。 PT认为Wii训练是其他平衡训练的有效替代方法,但有些人不确定如何管理视频游戏。患者认为Wii训练是一种可能的家庭训练解决方案。结论:患有MS及其PT的患者认为Wii Fit锻炼很有趣,富有挑战性并且具有自我激励能力。通过Wii游戏锻炼可以解决MS中的平衡障碍,并且可以在家中以及在康复场所中进行。 style =“ clear:both”>康复的意义 class =“ unordered” style = “ list-style-type:disc”> <!-list-behavior = unordered prefix-word = mark-type = disc max-label-size = 0-> Nintendo Wii Fit™可以用作有趣且富有挑战性的进行平衡运动的方式。 游戏中嵌入的竞争性内容触发了持续的游戏和锻炼。 对平衡控制的积极影响可以改善日常活动中的站立和行走

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