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We do as we construe: extended behavior construed as one task is executed as one cognitive entity

机译:我们按照我们的假设去做:被解释为一项任务的扩展行为被作为一个认知实体执行

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摘要

We select and execute extended task episodes (‘make tea’) as one entity and not individually execute their very many components (find kettle, boil water, etc.). Such hierarchical execution is thought to occur in familiar task situations with pre-existing task episode-related scripts that once selected, control the identity and sequence of component steps. Here, in contrast, we show hierarchical execution of extended behavior in situations, where the identity and sequence of component steps were unknown and a predetermined script could not have existed. Participants performed a rule-switching task in which the rule to be applied on each trial could not be predicted. Crucially, they were biased into construing a recurring instance of three or five trials as a single task episode. Behavioral signs of hierarchical execution, identical to those seen during memorized task-sequence executions, were present. These included longer reaction time on the first trial of each episode that was proportionate to the length of that episode, and absence of rule switch costs only between those consecutive trials that crossed episode boundaries. Hierarchical execution thus occurs every time the to-be-executed behavior is construed as one task episode, and is not limited to predictable sequences. We suggest that hierarchical execution occurs because task episodes are controlled and executed through goal-related entities assembled at the beginning of execution that subsume the execution and instantiate purposive control across time until the goal is complete.
机译:我们选择并执行扩展任务集(“泡茶”)作为一个实体,而不是单独执行其很多组件(查找水壶,开水等)。这种分层执行被认为是在熟悉的任务情况下使用预先存在的与任务情节相关的脚本进行的,这些脚本一旦被选择,就会控制组成步骤的标识和顺序。相反,在这里,我们显示了在某些情况下扩展行为的分层执行,在这种情况下,组件步骤的标识和顺序是未知的,并且预定的脚本可能不存在。参与者执行了规则转换任务,在该任务中,无法预测要应用于每个试验的规则。至关重要的是,他们倾向于将三到五个试验的重复实例解释为单个任务情节。存在分层执行的行为迹象,与记忆式任务序列执行过程中看到的行为迹象相同。这些包括每个发作的第一次试验较长的反应时间,与该发作的长度成比例,并且仅在跨越发作边界的那些连续试验之间没有规则转换费用。因此,每当将要执行的行为解释为一个任务情节时,就会发生分层执行,并且不限于可预测的序列。我们建议发生分层执行,因为任务情节是通过在执行开始时组装的与目标相关的实体进行控制和执行的,这些实体包含执行并在一段时间内实例化有目的的控制,直到完成目标为止。

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