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A Scientific Foundation of Simulation Games for the Analysis and Design of Complex Systems

机译:用于复杂系统分析和设计的仿真游戏的科学基础

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摘要

Background. The use of simulation games for complex systems analysis and design has been acknowledged about 50 years ago. However, articles do not combine all salient factors for successful >simulation games, and often stem from a clear view of one particular field of science only. With combining multiple disciplines, connect analysis and design as well as research and practice, we provide deep insights in design and use of >simulation games.Aim. This article analyzes the design and evaluation process of a variety of game-based projects and activities, using existing scientific concepts and approaches, in order to establish >games as a valid research tool. Our focus lies on the approach towards the use of games as design instrument; using them as an intervention in a larger, complex context, in order to design this context. With our contribution, we aim at providing insights and recommendations on the design and use of >games as valid research tools, the limitations of this use, possible pitfalls, but also best practices.Method. We carried out a literature review of related work to identify the most important scientific concepts related to our approach of game design. Further use of combined quantitative and qualitative case study analyses highlights the design process and results of our own >game studies.Results. The analyses yielded a consolidated conceptualization of simulation games as research instruments in complex systems analysis and design. The results also include methods for the evaluation of >simulation games, additional evaluation methods, and limitations to use >simulation games as research instruments.Conclusions. We propose guidelines for using simulation games as research instruments that may be of value to practitioners and scientists alike.Recommendation. We recommend practitioners and scientists to apply the guidelines presented here in their efforts to analyze and design complex systems.
机译:背景。大约50年前就已经认识到将模拟游戏用于复杂的系统分析和设计。但是,文章并未将成功的>模拟游戏的所有重要因素结合在一起,并且通常仅出于对一个特定科学领域的清晰了解。通过将多个学科相结合,将分析与设计以及研究和实践联系起来,我们在>模拟游戏的设计和使用方面提供了深刻的见解。本文使用现有的科学概念和方法来分析各种基于游戏的项目和活动的设计和评估过程,以建立>游戏作为有效的研究工具。我们的重点在于使用游戏作为设计工具的方法;在更大,更复杂的环境中使用它们作为干预措施,以设计这种环境。通过我们的贡献,我们旨在提供有关>游戏作为有效研究工具的设计和使用的见解和建议,这种使用的局限性,可能的陷阱以及最佳实践。我们对相关工作进行了文献综述,以确定与我们的游戏设计方法相关的最重要的科学概念。进一步使用定量和定性案例分析相结合的方法,突出了我们自己的>博弈研究的设计过程和结果。结果。这些分析将模拟游戏的概念化整合为复杂系统分析和设计中的研究工具。结果还包括用于评估>模拟游戏的方法,其他评估方法以及使用>模拟游戏作为研究工具的局限性。我们提出了使用模拟游戏作为研究工具的指南,可能对从业者和科学家都具有价值。我们建议从业者和科学家在分析和设计复杂系统时应遵循此处介绍的准则。

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