首页> 美国卫生研究院文献>PLoS Clinical Trials >Exploring the relationship between video game expertise and fluid intelligence
【2h】

Exploring the relationship between video game expertise and fluid intelligence

机译:探索视频游戏专业知识与流体智能之间的关系

代理获取
本网站仅为用户提供外文OA文献查询和代理获取服务,本网站没有原文。下单后我们将采用程序或人工为您竭诚获取高质量的原文,但由于OA文献来源多样且变更频繁,仍可能出现获取不到、文献不完整或与标题不符等情况,如果获取不到我们将提供退款服务。请知悉。

摘要

Hundreds of millions of people play intellectually-demanding video games every day. What does individual performance on these games tell us about cognition? Here, we describe two studies that examine the potential link between intelligence and performance in one of the most popular video games genres in the world (Multiplayer Online Battle Arenas: MOBAs). In the first study, we show that performance in the popular MOBA League of Legends’ correlates with fluid intelligence as measured under controlled laboratory conditions. In the second study, we also show that the age profile of performance in the two most widely-played MOBAs (League of Legends and DOTA II) matches that of raw fluid intelligence. We discuss and extend previous videogame literature on intelligence and videogames and suggest that commercial video games can be useful as 'proxy' tests of cognitive performance at a global population level.
机译:每天有数亿人在玩智力要求很高的视频游戏。这些游戏的个人表现告诉我们关于认知的什么?在这里,我们描述了两项研究,它们研究了世界上最流行的视频游戏类型之一(多人在线战斗竞技场:MOBA)中智力与性能之间的潜在联系。在第一项研究中,我们表明流行的MOBA英雄联盟的性能与在受控实验室条件下测得的流体智能相关。在第二项研究中,我们还表明,在两个使用最广泛的MOBA(英雄联盟和DOTA II)中,性能的年龄特征与原始流体智力的年龄特征相匹配。我们讨论并扩展了有关智能和视频游戏的先前视频游戏文献,并建议商业视频游戏可以用作全球人口水平上认知性能的“代理”测试。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
代理获取

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号