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Generosity Pays in the Presence of Direct Reciprocity: A Comprehensive Study of 2×2 Repeated Games

机译:直接互惠存在下的慷慨付出:对2×2重复博弈的综合研究

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摘要

By applying a technique previously developed to study ecosystem assembly [Capitán et al., Phys. Rev. Lett. 103, 168101 (2009)] we study the evolutionary stable strategies of iterated 22 games. We focus on memory-one strategies, whose probability to play a given action depends on the actions of both players in the previous time step. We find the asymptotically stable populations resulting from all possible invasions of any known stable population. The results of this invasion process are interpreted as transitions between different populations that occur with a certain probability. Thus the whole process can be described as a Markov chain whose states are the different stable populations. With this approach we are able to study the whole space of symmetric 22 games, characterizing the most probable results of evolution for the different classes of games. Our analysis includes quasi-stationary mixed equilibria that are relevant as very long-lived metastable states and is compared to the predictions of a fixation probability analysis. We confirm earlier results on the success of the Pavlov strategy in a wide range of parameters for the iterated Prisoner's Dilemma, but find that as the temptation to defect grows there are many other possible successful strategies. Other regions of the diagram reflect the equilibria structure of the underlying one-shot game, albeit often some non-expected strategies arise as well. We thus provide a thorough analysis of iterated 22 games from which we are able to extract some general conclusions. Our most relevant finding is that a great deal of the payoff parameter range can still be understood by focusing on win-stay, lose-shift strategies, and that very ambitious ones, aspiring to obtaining always a high payoff, are never evolutionary stable.
机译:通过应用先前开发的技术来研究生态系统组装[Capitán等,Phys。牧师 103 ,168101(2009)],我们研究了迭代22个游戏的演化稳定策略。我们专注于记忆一策略,其执行给定动作的概率取决于上一个时间步中两个玩家的动作。我们发现由于任何已知稳定种群的所有可能入侵而导致的渐近稳定种群。入侵过程的结果被解释为以一定概率发生的不同种群之间的过渡。因此,整个过程可以描述为状态不同的稳定种群的马尔可夫链。通过这种方法,我们能够研究对称22种游戏的整个空间,从而表征不同类别游戏的最可能演化结果。我们的分析包括准稳态混合平衡,这些平衡与非常长寿的亚稳态有关,并且与固定概率分析的预测进行了比较。我们在反复的囚徒困境的各种参数中证实了帕夫洛夫策略成功的早期结果,但是发现随着对缺陷的诱惑的增加,还有许多其他可能的成功策略。图中的其他区域反映了潜在的一次博弈的均衡结构,尽管通常也会出现一些非预期的策略。因此,我们提供了对22个迭代游戏的全面分析,从中我们可以得出一些一般性结论。我们最相关的发现是,通过专注于获胜,输局转移策略,仍然可以理解很多回报参数范围,而那些雄心勃勃的,渴望始终获得高回报的策略却从来都不是稳定的。

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