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A Packet Forwarding Algorithm based on Game and Indirect Reciprocity

机译:一种基于游戏和间接互动的分组转发算法

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摘要

Aiming at the problem of network performance degradation caused by the characteristics of mobile ad hoc network, this paper proposes a cooperative packet forwarding algorithm based on game combination and third-party altruism. First of all, we analyze the static game among nodes, and calculate the forwarding probability of nodes in the case of static game through the theorem of Nash equilibrium. Then, for the sake of solving the shortcomings of static game, we introduced the self-game model. Next, this paper puts forward the definition of node’s benefit, which is vague in many studies, and proposes the concept of incentive factor based on third-party altruism to improve node collaboration. Finally, using the static game and self-game, combined with the incentive factor to calculate the node forwarding probability, the data packet cooperative forwarding algorithm is designed. The simulation results demonstrate that the proposed algorithm improves the performance indicators of MANET such as packet delivery ratio, average transmission delay, throughput and routing overhead.
机译:旨在目的是移动临时网络特点引起的网络性能劣化,本文提出了一种基于游戏组合和第三方利他主义的协同分组转发算法。首先,我们分析节点之间的静态游戏,并通过纳什均衡定理计算静态游戏的节点的转发概率。然后,为了解决静态游戏的缺点,我们介绍了自我游戏模型。接下来,本文提出了节点效益的定义,这在许多研究中是模糊的,并提出了基于第三方利他主义的激励因素的概念来改善节点协作。最后,使用静态游戏和自我游戏,结合激励因子来计算节点转发概率,设计了数据包协作转发算法。仿真结果表明,所提出的算法改善了漫长的船长的性能指标,例如分组传递比,平均传输延迟,吞吐量和路由开销。

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