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Action Being Character: A Promising Perspective on the Solution Concept of Game Theory

机译:行动性格:博弈论解决方案的有前途的视角

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摘要

The inconsistency of predictions from solution concepts of conventional game theory with experimental observations is an enduring question. These solution concepts are based on the canonical rationality assumption that people are exclusively self-regarding utility maximizers. In this article, we think this assumption is problematic and, instead, assume that rational economic agents act as if they were maximizing their implicit utilities, which turns out to be a natural extension of the canonical rationality assumption. Implicit utility is defined by a player's character to reflect his personal weighting between cooperative, individualistic, and competitive social value orientations. The player who actually faces an implicit game chooses his strategy based on the common belief about the character distribution for a general player and the self-estimation of his own character, and he is not concerned about which strategies other players will choose and will never feel regret about his decision. It is shown by solving five paradigmatic games, the Dictator game, the Ultimatum game, the Prisoner's Dilemma game, the Public Goods game, and the Battle of the Sexes game, that the framework of implicit game and its corresponding solution concept, implicit equilibrium, based on this alternative assumption have potential for better explaining people's actual behaviors in social decision making situations.
机译:传统博弈论的解决方案概念与实验观察的预测不一致是一个持久的问题。这些解决方案概念基于规范合理性假设,即人们完全是自我考虑的效用最大化者。在本文中,我们认为此假设是有问题的,而是假设理性经济主体的行为就像他们在最大化其隐含效用一样,这自然是规范理性假设的自然延伸。隐性效用是由玩家的角色定义的,以反映其在合作,个人主义和竞争性社会价值取向之间的个人权重。实际面对隐性游戏的玩家会根据对普通玩家角色分布的普遍看法以及对自己角色的自我估计来选择策略,而他并不担心其他玩家会选择并且永远不会感觉到的策略对他的决定感到遗憾。通过解决五个范式游戏(独裁者游戏,最后通game游戏,囚徒困境游戏,公共物品游戏和性别之战游戏),隐式游戏的框架及其相应的解决方案概念,隐式均衡,基于这种替代假设,有可能更好地解释人们在社会决策情况下的实际行为。

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