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Does Preference for Abstract Patterns Relate to Information Processing and Perceived Duration?

机译:对抽象模式的偏好是否与信息处理和感知持续时间有关?

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摘要

Repetitive prestimulation, in the form of click trains, is known to alter a wide range of cognitive and perceptual judgments. To date, no research has explored whether click trains also influence subjective preferences. This is plausible because preference is related to perceptual fluency and clicks may increase fluency, or, because preference is related to arousal and clicks may increase arousal. In Experiment 1, participants heard a click train, white noise, or silence through headphones and then saw an abstract symmetrical pattern on the screen for 0.5, 1, or 1.5 s. They rated the pattern on a 7-point scale. Click trains had no effect on preference ratings, although patterns that lasted longer were preferred. In Experiment 2, we again presented a click train, silence, or white noise but included both symmetrical and random patterns. Participants made both a duration and a preference judgment on every trial. Auditory click trains increased perceived duration, and symmetrical patterns were perceived as lasting longer than random patterns. Again there was no effect of auditory click trains on preference, and again patterns that were presented for longer were preferred. We conclude that click trains alter perceptual and cognitive processes, but not preferences. This helps clarify the nature of the click train effect and shows which predictions implicit in the existing literature are supported.
机译:众所周知,以点击训练的形式进行重复的预刺激会改变广泛的认知和感知判断。迄今为止,还没有研究探讨点击训练是否也会影响主观偏好。这是合理的,因为偏好与感知流畅性有关,点击可能会增加流畅度,或者因为偏好与唤醒有关,并且点击可能会引起唤醒。在实验1中,参与者通过耳机听到喀嗒声,白噪声或静音,然后在屏幕上看到抽象的对称图案0.5、1或1.5 s。他们以7分制对模型进行了评分。点击序列对偏好等级没有影响,尽管持续时间更长的模式是首选。在实验2中,我们再次提出了喀嗒声,静音或白噪声,但同时包括对称和随机模式。参与者对每项审判都进行了持续时间和偏爱判断。听觉点击训练增加了感知持续时间,并且对称模式比随机模式持续时间更长。再次,听觉点击训练对偏好没有影响,并且呈现较长时间的模式还是首选。我们得出结论,点击训练会改变感知和认知过程,但不会改变偏好。这有助于弄清点击序列效应的性质,并显示支持现有文献中隐含的预测。

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