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Perception of the Health Threats Related to the Consumption of Wild Animal Meat—Is Eating Game Risky?

机译:对与野生动物肉类消费有关的健康威胁的看法 - 吃游戏风险?

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摘要

Consumer interest in game meat has increased in recent years. Consumers appreciate its nutritional value but still have many concerns. Based on data from a quantitative study conducted in the group of 450 purposively selected Polish respondents declaring to consume the game meat, consumers were segmented concerning the perception of health risks associated with its consumption. Three separate clusters were identified using hierarchical cluster analysis: Indifferent (42%), Fearful (30%), and Selective (28%). The clusters differed significantly in the perception of the role of game in their lives and taking actions to mitigate the health risks associated with its consumption. In addition, their socioeconomic profiles were significantly different. The Indifferent segment—significantly more often than the other segments—believes that game has a positive impact on health, and the way to counteract the health risks is to not eat raw meat. The Selective segment attaches great importance to the choice of consumption place as a warranty of access to safe meat. The Fearful segment is willing to pay more for good quality meat and search for information. The results proved that the game consumers are not a homogenous group. Recognizing the differences can indicate a path for the traders to efficiently meet the consumers’ expectations and needs.
机译:近年来,游戏肉中的消费者兴趣增加。消费者欣赏其营养价值,但仍有许多问题。基于来自450个有目的选择的波兰受访者的定量研究的数据,宣布消耗游戏肉类,消费者有关于与其消费相关的健康风险的看法。使用分层聚类分析确定了三个单独的簇:无动于衷(42%),可怕(30%)和选择性(28%)。在对游戏在生活中的作用的看法中,群集有显着不同,并采取行动减轻与消费相关的健康风险。此外,他们的社会经济型材显着不同。无动于衷的部分 - 比其他部分更频繁 - 相信游戏对健康产生积极影响,抵消健康风险的方式是不吃生肉。选择性部分非常重视消费场所的选择作为进入安全肉的保证。可怕的部分愿意为优质的肉类提供更多,寻找信息。结果证明,游戏消费者不是均匀的群体。认识到差异可以表明交易商有效地满足消费者的期望和需求的路径。

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