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Gaze and Arrows: The Effect of Element Orientation on Apparent Motion is Modulated by Attention

机译:注视和箭头:元素定向对视在运动的影响由注意力调节

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摘要

In two experiments we investigated whether stimuli that elicit automatic orienting of attention (i.e., arrow or averted gaze) could drive apparent motion perception in one of two possible directions, modulating the effect of a low-level property (the orientation of elements along the motion direction). To this end, the competing motion paradigm was used, in which at time 1, a stimulus appears in the center of the display, and at time 2, two other stimuli appear in different spatial locations. Three kinds of stimuli with eight possible orientations were used in separate blocks; (1) a line; (2) an arrow; and, (3) an averted gaze. First, since the three stimuli present in the display at time 2 should be perceived to be located at the same distance (i.e., equidistant), the threshold for perceived equidistance was calculated for each participant and then used as the customized inter-stimulus distance. Participants were asked to press the button corresponding to the direction of the perceived motion. Results show a preference for collinear motion (motions between elements oriented along the motion direction), with a higher percentage of responses for gaze and arrow stimuli. In Experiment 1, a difference between gaze- and arrow-stimuli was observed. Apparent motion was seen towards the collinear position more often for gaze than for arrow when the stimulus was pointing to the vertical directions, while the opposite was true when the stimulus was pointing to the horizontal directions. In Experiment 2, where the lightness contrast between the gaze and the background was reduced, no difference between gaze- and arrow-stimuli emerged. We interpret our results as due to the social and biological value of gaze, which solved a possible ambiguity between gaze direction and the directions conveyed by the figural properties of the contrasted background in Experiment 1. These findings are consistent with the idea that stimuli known to automatically orient visual attention modulate motion perception.
机译:在两个实验中,我们调查了引起注意力自动定向(即箭头或转向凝视)的刺激是否可以在两个可能的方向之一上驱动明显的运动感知,从而调节了低水平特性的影响(元素沿运动的方向)方向)。为此,使用了竞争运动范式,其中在时间1,一个刺激出现在显示的中心,在时间2,另外两个刺激出现在不同的空间位置。在单独的模块中使用了三种具有八个可能方向的刺激。 (1)一行; (2)箭头; (3)避免凝视。首先,由于应该感觉到在时间2显示在显示器中的三个刺激位于相同的距离(即等距),因此为每个参与者计算了感知到的等距阈值,然后将其用作定制的激励间距离。要求参与者按与感觉到的运动方向相对应的按钮。结果显示,共线运动(沿运动方向定向的元素之间的运动)偏爱共视,对注视和箭头刺激的响应百分比更高。在实验1中,观察到了注视和箭头刺激之间的差异。当刺激指向垂直方向时,视线朝着共线位置的方向看多于向箭头方向移动,而当刺激指向水平方向时,视线朝向箭头的方向更明显。在实验2中,凝视和背景之间的亮度对比降低了,凝视和箭头刺激之间没有差异。我们将结果解释为凝视的社会和生物学价值,这解决了凝视方向与实验1中对比背景的图形特性所传达的方向之间可能存在的歧义。这些发现与已知的刺激相一致。自动调整视觉注意力来调节运动感知。

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