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Non-Immersive Virtual Reality for Rehabilitation of the Older People: A Systematic Review into Efficacy and Effectiveness

机译:用于老年人康复的非即时虚拟现实:对功效和有效性的系统评价

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摘要

Objective: the objective of this review is to analyze the advances in the field of rehabilitation through virtual reality, while taking into account non-immersive systems, as evidence have them shown to be highly accepted by older people, due to the lowest “cibersikness” symptomatology. Data sources: a systematic review of the literature was conducted in June 2019. The data were collected from Cochrane, Embase, Scopus, and PubMed databases, analyzing manuscripts and articles of the last 10 years. Study selection: we only included randomized controlled trials written in English aimed to study the use of the virtual reality in rehabilitation. We selected 10 studies, which were characterized by clinical heterogeneity. Data extraction: quality evaluation was performed based on the Physioterapy Evidence Database (PEDro) scale, suggested for evidence based review of stroke rehabilitation. Of 10 studies considered, eight were randomized controlled trials and the PEDro score ranged from four to a maximum of nine. Data synthesis: VR (Virtual Reality) creates artificial environments with the possibility of a patient interaction. This kind of experience leads to the development of cognitive and motor abilities, which usually positively affect the emotional state of the patient, increasing collaboration and compliance. Some recent studies have suggested that rehabilitation treatment interventions might be useful and effective in treating motor and cognitive symptoms in different neurological disorders, including traumatic brain injury, multiple sclerosis, and progressive supranuclear palsy. Conclusions: as it is shown by the numerous studies in the field, the application of VR has a positive impact on the rehabilitation of the most predominant geriatric syndromes. The level of realism of the virtual stimuli seems to have a crucial role in the training of cognitive abilities. Future research needs to improve study design by including larger samples, longitudinal designs, long term follow-ups, and different outcome measures, including functional and quality of life indexes, to better evaluate the clinical impact of this promising technology in healthy old subjects and in neurological patients.
机译:目的:本次审查的目的是通过虚拟现实分析康复领域的进展,同时考虑到非沉浸式系统,因为有证据表明,由于“轻浮”程度最低,它们已被老年人高度接受症状学。数据来源:2019年6月对文献进行了系统综述。数据来自Cochrane,Embase,Scopus和PubMed数据库,分析了过去10年的手稿和文章。研究选择:我们仅包括以英语编写的随机对照试验,旨在研究虚拟现实在康复中的使用。我们选择了10项以临床异质性为特征的研究。数据提取:根据物理治疗性证据数据库(PEDro)量表进行质量评估,建议对卒中康复进行循证审查。在所考虑的10项研究中,有8项是随机对照试验,PEDro评分范围从4到最高9。数据合成:VR(虚拟现实)创建了可能与患者互动的人工环境。这种经历导致认知能力和运动能力的发展,通常会积极影响患者的情绪状态,增强协作和依从性。最近的一些研究表明,康复治疗干预措施可能在治疗包括创伤性脑损伤,多发性硬化症和进行性核上性麻痹在内的各种神经系统疾病中的运动和认知症状方面有用且有效。结论:正如该领域的大量研究表明的那样,VR的应用对最主要的老年综合征的康复有积极的影响。虚拟刺激的现实水平似乎在认知能力的训练中起着至关重要的作用。未来的研究需要通过包括更大的样本,纵向设计,长期随访以及包括功能和生活质量指标在内的不同结果指标来改善研究设计,以更好地评估这一有前途的技术对健康的老年受试者和临床患者的临床影响。神经病患者。

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