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Computing a family of skeletons of volumetric models for shape description

机译:计算体积模型的骨架系列以进行形状描述

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摘要

Skeletons are important shape descriptors in object representation and recognition. Typically, skeletons of volumetric models are computed using iterative thinning. However, traditional thinning methods often generate skeletons with complex structures that are unsuitable for shape description, and appropriate pruning methods are lacking. In this paper, we present a new method for computing skeletons of volumetric models by alternating thinning and a novel skeleton pruning routine. Our method creates a family of skeletons parameterized by two user-specified numbers that determine respectively the size of curve and surface features on the skeleton. As demonstrated on both real-world models and protein images in bio-medical research, our method generates skeletons with simple and meaningful structures that are particularly suitable for describing cylindrical and plate-like shapes.
机译:骨骼是对象表示和识别中重要的形状描述符。通常,使用迭代稀化来计算体积模型的骨架。但是,传统的稀疏方法通常会生成具有不适合形状描述的复杂结构的骨骼,并且缺少适当的修剪方法。在本文中,我们提出了一种通过交替细化和新颖的骨架修剪程序来计算体积模型骨架的新方法。我们的方法创建了一组骨骼,这些骨骼由两个用户指定的数字来参数化,这两个数字分别确定骨骼上曲线和曲面特征的大小。正如在生物医学研究中的真实世界模型和蛋白质图像上所展示的那样,我们的方法生成的骨骼具有简单而有意义的结构,特别适合于描述圆柱和板状形状。

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