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Fingers Crossed! An Investigation of Somatotopic Representations Using Spatial Directional Judgements

机译:手指交叉!躯体陈述的调查利用空间方向判断

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摘要

Processing of tactile stimuli requires both localising the stimuli on the body surface and combining this information with a representation of the current posture. When tactile stimuli are applied to crossed hands, the system first assumes a prototypical (e.g. uncrossed) positioning of the limbs. Remapping to include the crossed posture occurs within about 300 ms. Since fingers have been suggested to be represented in a mainly somatotopic reference frame we were interested in how the processing of tactile stimuli applied to the fingers would be affected by an unusual posture of the fingers. We asked participants to report the direction of movement of two tactile stimuli, applied successively to the crossed or uncrossed index and middle fingers of one hand at different inter-stimulus intervals (15 to 700 ms). Participants almost consistently reported perceiving the stimulus direction as opposite to what it was in the fingers crossed condition, even with SOAs of 700 ms, suggesting that on average they did not incorporate the unusual relative finger positions. Therefore our results are in agreement with the idea that, by default, the processing of tactile stimuli assumes a prototypical positioning of body parts. However, in contrast to what is generally found with tactile perception with crossed hands, performance did not improve with SOAs as long as 700 ms. This suggests that the localization of stimuli in a somatotopic reference and the integration of this representation with postural information are two separate processes that apply differently to the hands and fingers.
机译:触觉刺激的处理既需要将刺激定位在体表上,又需要将该信息与当前姿势的表示相结合。当将触觉刺激施加到交叉的手时,系统首先假定四肢的原型(例如,未交叉)定位。重新映射以包括交叉姿势会在大约300毫秒内发生。由于已经建议在主要的躯体躯体参考系中代表手指,因此我们对施加到手指的触觉刺激的处理将如何受到手指异常姿势的影响感兴趣。我们要求参与者报告两种触觉刺激的运动方向,这两种触觉刺激以不同的刺激间隔(15到700 ms)连续应用于一只手的交叉或未交叉食指和中指。参与者几乎始终如一地报告说,即使在700 ms的SOA下,其刺激方向也与手指交叉的情况相反。这表明,平均而言,他们没有考虑到异常的手指相对位置。因此,我们的结果与以下观点一致:默认情况下,触觉刺激的处理采用身体部位的原型定位。但是,与通常在双手交叉的触觉中发现的相反,使用SOA长达700 ms的性能并没有改善。这表明,在体位参考中刺激的定位以及该表示与姿势信息的集成是两个单独的过程,分别应用于手和手指。

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