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Insight into Vergence-Accommodation Mismatch

机译:深入了解Vergence-Accommodation不匹配

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摘要

Prolonged use of conventional stereo displays causes viewer discomfort and fatigue because of the vergence-accommodation conflict. We used a novel volumetric display to examine how viewing distance, the sign of the vergence-accommodation conflict, and the temporal properties of the conflict affect discomfort and fatigue. In the first experiment, we presented a fixed conflict at short, medium, and long viewing distances. We compared subjects’ symptoms in that condition and one in which there was no conflict. We observed more discomfort and fatigue with a given vergence-accommodation conflict at the longer distances. The second experiment compared symptoms when the conflict had one sign compared to when it had the opposite sign at short, medium, and long distances. We observed greater symptoms with uncrossed disparities at long distances and with crossed disparities at short distances. The third experiment compared symptoms when the conflict changed rapidly as opposed to slowly. We observed more serious symptoms when the conflict changed rapidly. These findings help define comfortable viewing conditions for stereo displays.
机译:常规使用的立体显示器的长时间使用会由于发散与容纳的冲突而引起观看者的不适和疲劳。我们使用一种新颖的容积显示器来检查观看距离,发散与适应冲突的迹象以及冲突的时间特性如何影响不适和疲劳。在第一个实验中,我们提出了在短,中和长视距下的固定冲突。我们比较了在这种情况下和没有冲突的情况下受试者的症状。在更长的距离上,给定的收敛与适应冲突时,我们观察到了更多的不适和疲劳。第二个实验比较了冲突有一个迹象时的症状与短距离,中距离和长距离时有相反迹象的症状。我们观察到更大的症状,即长距离未交叉视差,短距离存在交叉视差。第三个实验比较了冲突快速变化而不是缓慢变化时的症状。当冲突迅速改变时,我们观察到更严重的症状。这些发现有助于为立体声显示器定义舒适的观看条件。

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