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Screen Media Usage Sleep Time and Academic Performance in Adolescents: Clustering a Self-Organizing Maps Analysis

机译:青少年的屏幕媒体使用情况睡眠时间和学习成绩:聚类自组织图分析

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摘要

Screen media usage, sleep time and socio-demographic features are related to adolescents' academic performance, but interrelations are little explored. This paper describes these interrelations and behavioral profiles clustered in low and high academic performance. A nationally representative sample of 3,095 Spanish adolescents, aged 12 to 18, was surveyed on 15 variables linked to the purpose of the study. A Self-Organizing Maps analysis established non-linear interrelationships among these variables and identified behavior patterns in subsequent cluster analyses. Topological interrelationships established from the 15 emerging maps indicated that boys used more passive videogames and computers for playing than girls, who tended to use mobile phones to communicate with others. Adolescents with the highest academic performance were the youngest. They slept more and spent less time using sedentary screen media when compared to those with the lowest performance, and they also showed topological relationships with higher socioeconomic status adolescents. Cluster 1 grouped boys who spent more than 5.5 hours daily using sedentary screen media. Their academic performance was low and they slept an average of 8 hours daily. Cluster 2 gathered girls with an excellent academic performance, who slept nearly 9 hours per day, and devoted less time daily to sedentary screen media. Academic performance was directly related to sleep time and socioeconomic status, but inversely related to overall sedentary screen media usage. Profiles from the two clusters were strongly differentiated by gender, age, sedentary screen media usage, sleep time and academic achievement. Girls with the highest academic results had a medium socioeconomic status in Cluster 2. Findings may contribute to establishing recommendations about the timing and duration of screen media usage in adolescents and appropriate sleep time needed to successfully meet the demands of school academics and to improve interventions targeting to affect behavioral change.
机译:屏幕媒体的使用,睡眠时间和社会人口统计学特征与青少年的学业成绩有关,但很少探讨其相互关系。本文描述了这些相互关系和行为模式,这些行为和行为模式聚集在学习成绩的高低之间。对与研究目的相关的15个变量进行了全国代表性的3,095名12至18岁西班牙青少年的抽样调查。自组织映射分析在这些变量之间建立了非线性相互关系,并在随后的聚类分析中确定了行为模式。从15张新兴地图中建立的拓扑相互关系表明,男孩比女孩使用更多的被动视频游戏和计算机玩游戏,而女孩倾向于使用手机与他人进行通信。学习成绩最高的青少年是最小的。与性能最低的屏幕相比,他们使用久坐的屏幕媒体的时间更长,花费的时间更少,并且他们还显示出与较高社会经济地位的青少年的拓扑关系。群组1将每天使用久坐屏幕媒体花费超过5.5小时的男孩分组。他们的学习成绩很差,平均每天睡8个小时。第2组聚集了学习成绩优异的女孩,她们每天睡了近9个小时,每天花更少的时间在久坐的屏幕媒体上。学业成绩与睡眠时间和社会经济状况直接相关,但与久坐的屏幕媒体的整体使用却成反比。来自两个集群的个人资料在性别,年龄,久坐的屏幕媒体使用情况,睡眠时间和学业成绩上有很大区别。学业成绩最高的女孩在集群2中处于中等社会经济地位。调查结果可能有助于建立有关青少年使用屏幕媒体的时间和持续时间以及成功满足学校学者需求和改善干预目标所需的适​​当睡眠时间的建议。影响行为改变。

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