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Virtual action and real action have different impacts on comprehension of concrete verbs

机译:虚拟动作和真实动作对具体动词的理解有不同的影响

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摘要

In the last decade, many results have been reported supporting the hypothesis that language has an embodied nature. According to this theory, the sensorimotor system is involved in linguistic processes such as semantic comprehension. One of the cognitive processes emerging from the interplay between action and language is motor simulation. The aim of the present study is to deepen the knowledge about the simulation of action verbs during comprehension in a virtual reality setting. We compared two experimental conditions with different motor tasks: one in which the participants ran in a virtual world by moving the joypad knob with their left hand (virtual action performed with their feet plus real action performed with the hand) and one in which they only watched a video of runners and executed an attentional task by moving the joypad knob with their left hand (no virtual action plus real action performed with the hand). In both conditions, participants had to perform a concomitant goo-go semantic task, in which they were asked to press a button (with their right hand) when presented with a sentence containing a concrete verb, and to refrain from providing a response when the verb was abstract. Action verbs described actions performed with hand, foot, or mouth. We recorded electromyography (EMG) latencies to measure reaction times of the linguistic task. We wanted to test if the simulation occurs, whether it is triggered by the virtual or the real action, and which effect it produces (facilitation or interference). Results underlined that those who virtually ran in the environment were faster in understanding foot-action verbs; no simulation effect was found for the real action. The present findings are discussed in the light of the embodied language framework, and a hypothesis is provided that integrates our results with those in literature.
机译:在过去的十年中,已经报道了许多结果,支持了语言具有内在本质的假设。根据该理论,感觉运动系统参与诸如语义理解之类的语言过程。运动和语言之间相互作用产生的认知过程之一是运动模拟。本研究的目的是加深关于在虚拟现实环境中理解动作动词的知识。我们比较了两种具有不同运动任务的实验条件:一种是参与者通过用左手移动操纵杆旋钮在虚拟世界中奔跑(用脚进行虚拟动作,再用一只手进行实际动作),而在另一种情况下,观看跑步者的视频,并用他们的左手移动操纵板旋钮来执行一项注意的任务(无虚拟动作,也没有实际动作)。在这两种情况下,参与者都必须执行伴随的“通过/不通过”语义任务,其中要求他们在出现包含具体动词的句子时按下按钮(用右手),并避免提供回应当动词是抽象的时候。动作动词描述了用手,脚或嘴执行的动作。我们记录了肌电图(EMG)潜伏期,以测量语言任务的反应时间。我们想测试模拟是否发生,它是由虚拟动作还是实际动作触发的,以及产生的效果(促进还是干扰)。结果表明,那些实际上在环境中奔跑的人对脚部动作动词的理解更快。没有发现真实动作的模拟效果。我们根据具体的语言框架对本研究结果进行了讨论,并提供了一个将我们的研究结果与文献研究相结合的假设。

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