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Modeling strategic use of human computer interfaces with novel hidden Markov models

机译:使用新颖的隐马尔可夫模型对人机界面的战略使用进行建模

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摘要

Immersive software tools are virtual environments designed to give their users an augmented view of real-world data and ways of manipulating that data. As virtual environments, every action users make while interacting with these tools can be carefully logged, as can the state of the software and the information it presents to the user, giving these actions context. This data provides a high-resolution lens through which dynamic cognitive and behavioral processes can be viewed. In this report, we describe new methods for the analysis and interpretation of such data, utilizing a novel implementation of the Beta Process Hidden Markov Model (BP-HMM) for analysis of software activity logs. We further report the results of a preliminary study designed to establish the validity of our modeling approach. A group of 20 participants were asked to play a simple computer game, instrumented to log every interaction with the interface. Participants had no previous experience with the game's functionality or rules, so the activity logs collected during their naïve interactions capture patterns of exploratory behavior and skill acquisition as they attempted to learn the rules of the game. Pre- and post-task questionnaires probed for self-reported styles of problem solving, as well as task engagement, difficulty, and workload. We jointly modeled the activity log sequences collected from all participants using the BP-HMM approach, identifying a global library of activity patterns representative of the collective behavior of all the participants. Analyses show systematic relationships between both pre- and post-task questionnaires, self-reported approaches to analytic problem solving, and metrics extracted from the BP-HMM decomposition. Overall, we find that this novel approach to decomposing unstructured behavioral data within software environments provides a sensible means for understanding how users learn to integrate software functionality for strategic task pursuit.
机译:沉浸式软件工具是虚拟环境,旨在向用户提供真实世界数据的增强视图以及处理该数据的方式。作为虚拟环境,可以仔细记录用户在与这些工具进行交互时所执行的每个操作,以及软件的状态和它提供给用户的信息,从而为这些操作提供上下文。这些数据提供了一个高分辨率的镜头,通过它可以查看动态的认知和行为过程。在此报告中,我们描述了利用Beta测试隐式马尔可夫模型(BP-HMM)的新颖实现方式来分析和解释此类数据的新方法,以分析软件活动日志。我们进一步报告了旨在建立我们的建模方法有效性的初步研究结果。要求20名参与者组成的小组玩一个简单的计算机游戏,以记录与该界面的每次交互。参与者以前对游戏的功能或规则没有任何经验,因此,在他们幼稚的互动过程中收集的活动日志捕获了他们尝试学习游戏规则时探索行为和技能习得的模式。任务前和任务后问卷调查了自我报告的解决问题风格以及任务投入,难度和工作量。我们使用BP-HMM方法对从所有参与者收集的活动日志序列进行了联合建模,从而确定了代表所有参与者集体行为的全球活动模式库。分析显示任务前和任务后问卷,自我报告的分析问题解决方法以及从BP-HMM分解中提取的指标之间的系统关系。总的来说,我们发现这种在软件环境中分解非结构化行为数据的新颖方法为理解用户如何学习集成软件功能以实现战略任务提供了明智的手段。

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