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Physical Forces between Humans and How Humans Attract and Repel Each Other Based on Their Social Interactions in an Online World

机译:人与人之间的物理力量以及基于在线世界中人与人之间的社交互动的相互吸引和排斥

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摘要

Physical interactions between particles are the result of the exchange of gauge bosons. Human interactions are mediated by the exchange of messages, goods, money, promises, hostilities, etc. While in the physical world interactions and their associated forces have immediate dynamical consequences (Newton’s laws) the situation is not clear for human interactions. Here we quantify the relative acceleration between humans who interact through the exchange of messages, goods and hostilities in a massive multiplayer online game. For this game we have complete information about all interactions (exchange events) between about 430,000 players, and about their trajectories (movements) in the metric space of the game universe at any point in time. We use this information to derive “interaction potentials" for communication, trade and attacks and show that they are harmonic in nature. Individuals who exchange messages and trade goods generally attract each other and start to separate immediately after exchange events end. The form of the interaction potential for attacks mirrors the usual “hit-and-run" tactics of aggressive players. By measuring interaction intensities as a function of distance, velocity and acceleration, we show that “forces" between players are directly related to the number of exchange events. We find an approximate power-law decay of the likelihood for interactions as a function of distance, which is in accordance with previous real world empirical work. We show that the obtained potentials can be understood with a simple model assuming an exchange-driven force in combination with a distance-dependent exchange rate.
机译:粒子之间的物理相互作用是规范玻色子交换的结果。人际互动是通过交换信息,商品,金钱,诺言,敌对行动等来实现的。尽管在现实世界中,人际互动及其相关的力量会立即产生动态后果(牛顿定律),但人际互动的情况尚不明确。在这里,我们量化了大型多人在线游戏中通过交换消息,商品和敌对行动进行互动的人类之间的相对加速度。对于此游戏,我们拥有有关大约430,000个玩家之间的所有交互(交换事件)以及它们在任何时间点在游戏宇宙度量空间中的轨迹(运动)的完整信息。我们利用这些信息得出交流,贸易和攻击的“互动潜力”,并表明它们本质上是和谐的,交换信息和贸易商品的个人通常会相互吸引,并在交换事件结束后立即开始分离。攻击的互动潜力反映了攻击性玩家通常的“命中即跑”策略。通过测量作为距离,速度和加速度的函数的交互强度,我们发现玩家之间的“力”与交换事件的数量直接相关,我们发现交互可能性与距离的函数近似幂律衰减,这与以前的现实世界中的经验工作一致,我们表明,可以通过简单的模型(假设交换驱动力与距离相关的汇率组合)来理解所获得的潜力。

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  • 作者

    Stefan Thurner; Benedikt Fuchs;

  • 作者单位
  • 年(卷),期 -1(10),7
  • 年度 -1
  • 页码 e0133185
  • 总页数 13
  • 原文格式 PDF
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