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Power Asymmetries and Punishment in a Prisoner’s Dilemma with Variable Cooperative Investment

机译:合作投资可变的囚徒困境中的权力不对称与惩罚

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摘要

In many two-player games, players that invest in punishment finish with lower payoffs than those who abstain from punishing. These results question the effectiveness of punishment at promoting cooperation, especially when retaliation is possible. It has been suggested that these findings may stem from the unrealistic assumption that all players are equal in terms of power. However, a previous empirical study which incorporated power asymmetries into an iterated prisoner's dilemma (IPD) game failed to show that power asymmetries stabilize cooperation when punishment is possible. Instead, players cooperated in response to their partner cooperating, and punishment did not yield any additional increase in tendency to cooperate. Nevertheless, this previous study only allowed an all-or-nothing–rather than a variable–cooperation investment. It is possible that power asymmetries increase the effectiveness of punishment from strong players only when players are able to vary their investment in cooperation. We tested this hypothesis using a modified IPD game which allowed players to vary their investment in cooperation in response to being punished. As in the previous study, punishment from strong players did not increase cooperation under any circumstances. Thus, in two-player games with symmetric strategy sets, punishment does not appear to increase cooperation.
机译:在许多两人游戏中,投入惩罚的玩家所获得的收益要比放弃惩罚的玩家低。这些结果质疑了惩罚在促进合作方面的有效性,特别是在可能进行报复的情况下。有人提出,这些发现可能源于所有参与者在权力上都是平等的不现实假设。但是,先前的将权力不对称纳入反复的囚徒困境(IPD)博弈中的经验研究未能表明,权力不对称在可能受到惩罚时会稳定合作。相反,玩家根据对方的合作进行了合作,而惩罚并没有增加合作的趋势。但是,先前的研究仅允许全有或全无,而不是可变合作投资。只有当参与者能够改变其在合作中的投资时,权力不对称才有可能提高对强大参与者的惩罚效果。我们使用修改后的IPD游戏检验了这一假设,该游戏允许玩家根据受到惩罚而改变合作投资。与以前的研究一样,在任何情况下,强者的惩罚都不会增加合作。因此,在具有对称策略集的两人游戏中,惩罚似乎并没有增加合作。

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