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The Anatomy of Action Systems: Task Differentiation When Learning an EMG Controlled Game

机译:动作系统剖析:学习肌电控制游戏时的任务区分

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摘要

This study aims to determine to what extent the task for an action system in its initial development relies on functional and anatomical components. Fifty-two able-bodied participants were randomly assigned to one of three experimental groups or to a control group. As a pre- and post-test all groups performed a computer game with the same goal and using the same musculature. One experimental group also trained to perform this test, while the other two experimental groups learned to perform a game that differed either in its goal or in the musculature used. The observed change in accuracy indicated that retaining the goal of the task or the musculature used equally increased transfer performance relative to controls. Conversely, changing either the goal or the musculature equally decreased transfer relative to training the test. These results suggest that in the initial development of an action system, the task to which the system pertains is not specified solely by either the goal of the task or the anatomical structures involved. It is suggested that functional specificity and anatomical dependence might equally be outcomes of continuously differentiating activity.
机译:这项研究旨在确定行动系统在其最初的开发中在多大程度上依赖于功能和解剖学组件。 52名健全的参与者被随机分配到三个实验组之一或对照组。作为测试前和测试后,所有小组都以相同的目标和相同的肌肉组织进行了电脑游戏。一个实验小组还训练了执行该测试的过程,而其他两个实验小组则学会了执行目标或所用肌肉组织不同的游戏。观察到的准确性变化表明,相对于控件,保留任务的目标或肌肉组织同样可以提高传输性能。相反,相对于训练测试,改变目标或肌肉组织同样会减少转移。这些结果表明,在动作系统的最初开发中,该系统所涉及的任务并不仅由任务的目标或所涉及的解剖结构来指定。建议功能特异性和解剖学依赖性可能同样是持续分化活动的结果。

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