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The effect of small-sided games with different levels of opposition on the tactical behaviour of young footballers with different levels of sport expertise

机译:不同水平的对抗性小型比赛对不同专业水平的年轻足球运动员的战术行为的影响

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摘要

To optimize players' tactical abilities, coaches need to design training sessions with representative learning tasks, such as, small-sided games. Moreover, it is necessary to adapt the complexity of the tasks to the skill level of the athletes to maximally improve their perceptual, visual and attentive abilities. The objective of this study was to analyze the effect of two teaching programs, each utilizing modified games with varied levels of opposition, on decision-making and action execution in young players with different levels of sports expertise. 19 football players (U12), separated into two ability groups (Average versus Low skill-level), participated in a series of training sessions that were spread over 4 phases: Pre-intervention 1, Intervention 1 (teaching program based on modified games with numerical superiority in attack), Pre-intervention 2 and Intervention 2 (teaching program based on modified games with numerical equality). Each intervention phase lasted 14 sessions. Decision-making and the execution of pass action during league matches over the same period were evaluated using the Game Performance Evaluation Tool (GPET). The Average skill-level group showed significant differences after the first intervention in decision-making and execution of the pass action (decision-making, p = .015; execution, p = .031), but not after the second intervention (decision-making, p = 1.000; execution, p = 1.000). For the Low skill-level group, significant differences were only observed in the execution of passing between the first and last phases (p = .014). These findings seem to indicate that for groups with an average level of expertise, training with numerical superiority in attack provides players with more time to make better decisions and to better execute actions. However, for lower-level groups programs may take longer to facilitate improvement. Nevertheless, numerical equality did not result in improvement for either group.
机译:为了优化球员的战术能力,教练需要设计具有代表性学习任务的训练课程,例如小型比赛。此外,有必要使任务的复杂性适应运动员的技能水平,以最大程度地提高他们的感知,视觉和专心能力。这项研究的目的是分析两种教学计划对每种具有不同体育专业水平的年轻运动员的决策和行动执行的影响,每种教学计划利用具有不同对抗水平​​的改良游戏。 19个足球运动员(U12)分为两个能力组(平均水平与低水平技能),参加了一系列培训课程,这些培训课程分为四个阶段:干预前1,干预1(基于修正游戏的教学计划)进攻优势的数字优势),干预前2和干预2(基于具有数值等价性的改进型游戏的教学程序)。每个干预阶段持续14节。使用游戏性能评估工具(GPET)评估了联赛在同一时期的决策和传球动作的执行。平均技能水平组在决策和执行通过动作的第一次干预之后(决策制定,p = .015;执行,p = .031)显示出显着差异,但在第二次干预之后(决策-制作,p = 1.000;执行,p = 1.000)。对于低技能水平组,仅在第一阶段和最后阶段之间的传递执行过程中观察到显着差异(p = .014)。这些发现似乎表明,对于具有中等专业水平的团体而言,在进攻方面具有数值优势的训练可为玩家提供更多的时间来做出更好的决策和更好地执行动作。但是,对于较低级别的小组,计划可能需要更长的时间来促进改进。然而,数值相等并没有导致任何一组的改善。

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